Originally Posted by Stitched
I had a long time interest in Maptools and watched as the community around it just exploded in size and development; all kinds of rule-sets, macros, custom setups, dice rollers, etc.
Unfortunately, none of those things were straight-forward to use or create, unless you were coder-savvy.
While I DO love Maptools for it's battle-mat; token handling, light and line-of-sight, having an object layer (like a moving ship, a cart, trees) that allows flexible scaling of objects, et al. I don't like the fact that you need a macro to make anything useful to happen.
* Character sheets? You need a macro.
* Campaign/Story handout? You need a macro.
* Powers dice rolls with fluff text? You need a macro.
Unfortunately, if you run enough macros, it can slow down the software pretty badly.
With FG2, I paid for a full license, and within a week had entered in an entire module with story, links to maps, combat encounters, fluff text, character sheets, NPC stats, treasure parcels, etc.
I never would have been able to do this in Maptools, with the same speed or ease of use.
Many on the Maptools site argue that it's the best battle mat and most flexible (because its not rules specific) free VTT on the market and maybe they are right; it has many good qualities. Unfortunately, after using FG2 for a week, I found it lacked what I needed; a tool to get a game up and running quickly with everything I needed to run one.
I will admit that I had the demo of FG2 installed just for the dice rolling while playing the Dark Awakenings module. I would have loved the ability to zoom or scale the dice box window so my friends could see the dice rolls over the web. I am surprised SmiteWorks doesn't release just the dice rolling tool. I am sure it would have sold a ton if there wasn't one out already for the iPhone.
Consider me happily converted.