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CA and GRANTCA don't seem to have any effect.
When I have an effect that gives "CA", once, until end of turn, drag it onto a creature, and then roll an attack roll with that creature, it doesn't add a +2 bonus, and also doesn't disappear immediately.
The same when I make an effect with "GRANTCA", once, until end of turn and drag it onto my target, then roll an attack roll.
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Just played around a bit with it, and I have to say it looks dang slick...
But...seein as I'm a lazy gus, anyone have any modules/stat stuff done up already? I don't see any (not that I was expecting any mind...), but anything would be a help :S
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CA you drag onto the person making the attack, not onto the target of the attack unless I'm mistaken.
Also sometimes the modifiers show up on the roll line and other times they show up on the hit/miss/damage line.
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I messed around and ran a combat and overall it ran very well. One thing I did find irratating was that when I closed and opened the combat tracker in the middle of a fight the monsters were all set to be invisible again.
Also an old 4E campaign didn't convert. Do you have to remove the old ruleset or do anything else special?
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After playing around with 4E Ruleset v2.0 for the first time tonight, we were testing multiple characters.
With 3 character sheets open, I really liked the fact that we can now make a character sheet active by clicking a portrait on the upper left corner. However, I found it really inconvenient when the newly activated character sheets "close" all power details (combat and/or descriptions) on the just activated character sheet.
I assume this happens because the same routine is used to open an unopened character sheet (where all powers start in the "closed" position). It would be great if the ruleset could check if the character sheet is opened for the first time or it is currently already open (and thus just made active or the current character sheet) thereby leaving power statuses as is.
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Another test version update:
- Changed behavior of Enter key in power fields. If SHIFT is pressed, then a new power will be added. Otherwise, the default behavior of the stringcontrol will be used.
- Double-click on campaign effects will apply effect to current identity (active CT entry on host, active identity on client).
- Targeting subsection will open automatically when an NPC becomes active.
- Clarified which effects support targets. Individual components will each respect the target field as noted.
- Updated shortcut icons
- Slight color change in hot key font to improve visibility of shortcut hot keys.
- Effect Applied By field was getting cut off. Fixed.
- Character sheet power mode button was not working. Fixed.
- Shift-clicking on CT entry name was not toggling the target for the active CT entry. Fixed.
- Cover and concealment were not being applied in some cases. Fixed.
- Order of abilities on minisheet was incorrect. Fixed.
- Checkboxes set to checked on new entry creation are incorrectly resetting to on, when window closed and reopened. Fixed.
- Apply attribute was being ignored for effect conditions (CA, CONC, Dazed). Fixed.
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BTW, congrats to Eru for being the first to notice the mini sheet ability ordering difference. It must have been that way for 2 years, and he was first to report.
Griogre, I sent you a PM to discuss any conversion issues.
Berova, it's true that the portrait click uses the window open code to bring the character sheet to the top. Since the power detail switches are not stored in the database, they get reset when this happens. To fix this, it would require a non-trivial change. My workaround for now is to use the minisheet which doesn't run into this issue. I've added to the feature request list for FG to add a bringtofront function.
Thanks,
JPG
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When I was looking at the 4E ruleset a bit ago I noticed the New button on the "Notes" book is too low. It should be above the bottom curl like the ones in the Story, Personalities, Encounter books. To see this click on Notes on the right side of the FG desktop and look at the new button.
Moon, I responded to your PM.
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Okay, so my group decided to give this a go tonight. Things are going pretty smoothly, but I seem to be getting an error when trying to role to hit in a specific circumstance. What's happening is I'm on an NPC that's been marked by a PC, and any time I try to attack a PC (so far I've only tried the PC that did the marking) using host targeting and rolling to hit through any method, I get 'Script Error: [string "scripts/manager_node.lua"]: 76: attempt to call field 'getChild' (a nil value)". Is this something I'm doing wrong, or a bug?
Other than that, we had a fantastic time with the set. My players and I didn't notice any other bugs during this session. Great work!
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Ah that looks like the problem i had a few nights ago. I have reported it to moon_wizard. I am sure he's working on a fix.
moon_wizard - this looks like the same problem I had with Murkelmor, the NPC character I had problems with the other night. Thinking back my group were also marking using Marked and Hunters Quarry Marked effects.