Just another little test:
-not possible to add any Item within Character(companion) nor Creature(companion), only values can be changed.
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Just another little test:
-not possible to add any Item within Character(companion) nor Creature(companion), only values can be changed.
Bow Weapons, when equipped from inventory, do not correctly calculate S.p.e.c.i.a.l. plus skill (should be Agility + Athletics) and in weapons cycling there's no icon for bows weapons.
Regards from Italy.
When exporting a module, NPC "special abilities" are not being exported.
I will see what might have changed when I first attempted this. I might need to register the actor type. Thanks for reporting
Hmm.... I overlooked that oddball. Will look into it further.
I pushed a hotfix for this issue.
Confirm the exporting issue has been solved, thank you!!
More testing:
- scavenging do not work correctly, it does not consider the "Need Effect?" functionality.
In the attached example it always deliver only "Mirelurk meat" and never "Softshell Mirelurk Meat" that should deliver it when an effect happens ("need effect?" set to 1).
- melee damage bonus due to high strength is not being added to unarmed and melee weapons damage rolls.
Best regards and thank you.
Sorry, a little correction for my latest post:
-melee damage bonus is correclty added to melee weapon damage dices, but not to unarmed damage rolls.
Best regards,
Ok thanks, will look it over.
Pushed updates to address the latest reports.
Dear Dominic,
here's my feedback for the updates:
-Bow: well done, correct!
-Melee damage: well done, correct!
-Scavenging: it functions perfectly for "one-effect-needed results"; for "two-effect-needed results" i think it consider as one result and drop also the item that should not.
Thank you again for your fantastic response!
Great work anyway!!!
Michele.