I just updated the Rage and Frenzy effect for barbarians, to work better with automated exhaustion (and stacking)
I use BCEG and EE.
Here is my code.
$ Rage; ADVCHK: strength; ADVSAV: strength; DMG: 2, melee; RESIST: bludgeoning, piercing, slashing;
IF: CUSTOM(Frenzy); EXPIREADD: EXHAUSTION
Essentially, when Rage Expires and FRENZY is active, it will automatically apply and stack exhaustion.
I use an automated exhaustion extension, and the problem is that as soon as you activate Rage && Frenzy at the beginning of the round, that extension kicks in, and applies all the penalties...before it should (Rage End)
So my question is simple..
Is there a way for me to modify the hardcoded effects from these extensions, so that I don't loose them if I switch games.
I'm aware that I can create a custom effect, and export it.. but I was very curious where these hardcoded effects are defined?
If I examine Rage in 'spells', I do not see anywhere were the base effect code is defined... only stats/descriptions/tables.
If i can't override things that I tweak, the next best thing would be to create a copy of an ability/spell, ect.. and define the code in there... however, outside of the character sheet, I see nowhere we're this is defined :)
In a perfect world, I'd want to be able to define these effects as part of the card. E.G. Rage card, somewhere in there is the effects code to add when i drag and drop this into a sheet.
Where is the code defined?
Would really like to work on some of these abilities, traits, spells - beef up some of the code, also write my own homebrew.. but I don't know where to define it other than right in the character sheet.
When I drop a spell into the sheet, obviously its pulling in that code from somewhere
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