Hello, I noticed a possible glitch affecting effect timing. Using either the Quick Mode or Full Process, when you advance a number of minutes, all effects get removed and show "expired".
Updated FGU and disabled all extensions other than Clock Adjuster.
Created a Test effect with 3000 rounds duration. Advance the clock by 3 minutes and the effect is expired.
If the effect has '0' duration, it is left alone.
Attachment 52897
Attachment 52898
Is there a different setting I should be using?
Thanks for your support!
Rob

