Simple answer is "no". Not every ruleset is based on Core, though I do believe the majority is, by now.Quote:
Well, <pregens> is a CoreRPG thing so don't ALL the rulesets support it?
Vires Animi
Printable View
Simple answer is "no". Not every ruleset is based on Core, though I do believe the majority is, by now.Quote:
Well, <pregens> is a CoreRPG thing so don't ALL the rulesets support it?
Vires Animi
SW Race Links
WansumBeats (or anybody else who can recreate), can you send me a character with an incorrect race link?
Perhaps your links are different somehow, such as different display class or different fields? I used the common format in the SW Deluxe and other DLC modules.
Thanks,
JPG[/QUOTE]
Hey Moon, Heres a picture of what happens.Attachment 15484
So the characters are pregens that i made awhile ago.
The pregens are the atlantean, the half-orc, and the humans... infact all the premade character ive checked in my "commoners" setting do the same thing ive got 8 different ones i think.. im just showing you three of them for example.
When i update to 3.2 and click on the grey button beside race on the character sheet it opens the blank windows.. with just race header.
All characters were drag an dropped outta the SW core books and you can see the core book is open.
Also the core book opens pages correctly you can see i opened the android window by clicking on the page from the core book.
Tonight i created a new blank character and dropped saurian race from SW core book onto the race slot on the PC sheet and it opened the link properly when i clicked on it.
So this appears to be a problem only with characters already created.
The Atlantean race grey circle button opens the Atlantean window with no text.. same for half orc and human... bottom sheet is new pc i made tonight and dropped saurian and its working.
Powers set to "rest" with any number of uses causes that power to be hidden in combat mode similar to unprepared spells. However powers does no offer the option to select prepared or not.
For example, here is the settings with all uses on daily
https://puu.sh/rruB1/0f87424f3c.jpg
here is how it looks on combat instead of prep. All things showing correctly
https://puu.sh/rruBo/40323f5768.jpg
Here is the settings for rest
https://puu.sh/rruCX/0a6227af24.jpg
Here is how it looks on combat
https://puu.sh/rruDF/41647e4c0b.jpg
OK, our server spike this weekend was very distracting, as I have been rewriting portions of our update system. Apologies for the slow response and updates this last week.
Picking up where I left off last time...
SW Race Links (WansumBeats)
Thanks for the pics. I'd like to get a copy of the pregens module or campaign, or the export of those characters, so I can see what the links look like in the older version. I'm trying to figure out what display window they're trying to use, and figure out where that information came from.
SW CT attack script error (Skellan)
Identified, and will be fixed in next push.
SW missing Hellfrost Bestiary group (Skellan)
Skellan, I'm seeing this on my machine without issue. Can you verify that you don't have a "TAG30002FG2_Hellfrost_bestiary" folder in modules that might be overriding? Also, can you try reverting the module in the Module Activation window (Modules button in Library, then right click on module entry and select Revert).
SW party sheet quest/xp tab (Skellan)
This has not been implemented yet. The existence of the quest records is part of the underlying CoreRPG layer. I can hide the Quests completely, if not useful for now.
SW graphical errors in Deadlands and Hellfrost extensions (Skellan)
I assume you are talking about the sidebar buttons not matching and the character and campaign list frames. If so, these are known, and I'm working with the extension developers to address. If you are referring to something else, let me know.
SW NPC Wildcard filter options (Skellan)
I looked at this briefly, but I needed to write an alternate type of filter to support visible tags different than underlying data. (i.e. the wildcard field data for npcs is 0 or 1) I'll see what I can do.
SW Data Typing (Skellan, Mortar)
This is a known issue, and something beyond what I was trying to tackle at this point. Part of the problem is that each setting book classifies items differently, so it's not clear whether to impose a different type scheme that is globally useful but different than the setting book, or to use the type specified in the setting book.
Disappearing Empty Groups (BOOT KNIFE)
This is expected behavior at this point. It automatically cleans up data between sessions, and avoids some issues of loading/unloading modules leaving orphan groups.
Missing NPC list label (BOOT KNIFE)
I'm not seeing this in my version. I see "NPCs" at the top of the list. Are you running any extensions?
Images automatically placed in groups incorrectly (BOOT KNIFE)
Hmm, not sure on this one. I might want to take a look at your campaign folder if you want to zip it up and e-mail to me. ([email protected]) Just reference this thread.
Reporting items (BOOT KNIFE)
Don't worry about duplicate reporting. If it's a duplicate, someone might say so just for clarity. However, it's useful to me to ensure that I don't miss anything, plus it lets me know multiple people are encountering.
Random Problems with Groups (Talyn)
Any information that you can provide me on these issues? I don't have enough information to look into this.
Forge in 5E (chillman0122)
All the items in the items list, including magic items, will only drop in the equipment side of the forge; as these are complete items. If you check the DMG in the library, there's another link for "Magic Item Templates" which are the modifiers that can be applied to items. Let me think how to proceed with this. I might add a item templates record type for 5E to handle these.
HP Count Down (chillman0122)
Yeah, it's been one of those things that would be really cool to fix. However, the issue is deeply ingrained in several sections of the code from before my time. It will eventually bug me enough to address, regardless of priorities.
FG Client side onAdd events (dulux-oz)
A lot of code had to be rewritten with regards to events to keep up with memory limitations and the massive influx of DLC. Part of the reason for the v3.2.0 version bump. I saw your e-mail, and I'll be following up as I investigate.
SW Pregens vs. Archetypes (Talyn)
Yeah, I thought about that when I was making changes to the SW ruleset, but the variety of completeness among these records across the settings is quite wide. Since they are similar concepts, it made sense to lump them together. Otherwise, you'd have 2 different places to go looking for these record types.
Perhaps the answer is that "archetypes" should be in player modules only, whereas "pregens" should be in GM modules only? Even then, I'm sure there are different views.
Some 5E Powers not visible in combat mode (spite/Zacchaeus)
Just added to my list to investigate. It might be in next push, or the one after.
Thanks,
JPG
That seems to be how the Savage crowd likes things in Fantasy Grounds anyway. When I first started Lankhmar and I was doing the Reference Manual system rather than the old Story page style, I figured why not match the Book/PDF exactly and have both in the same product so the RefManual had all the content nice and neat and easy to get to. But I was out-voted so it's split into Player and GM Guides.
Regardless, Players should not be seeing the "pregens" list at all, only the GM.
On that note: is it the new intent that all the various content be available on the campaign sidebar? If so, should we still bother hand-coding (or PAR5E-ing) the lists, indexes, collapsible indexes, etc. on the Library page like we currently see in all the FG products?
The thing is that pregens and archetypes are so similar that they actually overlap in the settings books. My plan is to leave them as a single sidebar button and record type, but to possibly move "adventure pregens" for specific adventures into GM modules and move "general settings pregens" from setting books into the player modules. Is that what you were thinking too?
On the indexing, that's a good question we're still figuring out. The way that some internal developers are solving is just to point a link to the master list (Ex: class="masterindex" recordname="item") from the module library section.
Regards,
JPG
I was considering doing exactly that, but I haven't bothered yet to figure out what the class names, etc. for the various campaign sidebar windows are...
Do you have any examples off the top of your head of settings that mix archetypes and pregens? I don't own all the SW settings but the ones I do have are quite explicit in separating them, and as I said above the archetypes are always in the character creation section because they are designed specifically for very fast character creation. Choose an archetype, give it a name, gear and start playing.
From a FG XML code perspective, yes they're identical (or very nearly so) to pregens.
Thanks for the offer, I'll keep it in mind for the next round of changes/updates. The current FGv3.2 versions are working (unless Moon changes something radically) so at the moment its all good - thanks.
FYI my "onAdd" issue is dealing with a brand new Ruleset which is still in alpha/pre-alpha, so I don't need any help with that yet (apart from Moon fixing the underlying issue, if that's what's best to happen).
Glad you like the Extensions :)
Cheers