Originally Posted by
Rewe
I got dazzed with the lots of information, sorry if im asking what is already clarified.
After several try, i got the Monk working. Is meant to be as a permanent damage treeshold for ranged pierce attacks? or it should deactivate eventually?
The Dodge thing, worked when i set the duration to 2 round, FGU is removing 1 to duration at turn start, and then when it get to the PC, it checks there is a 1 in duration and it shut it off (thats how its suppose to work?)
Havin to click on sneak attack dmg when the condition was met wasnt a big deal, i see here the example propose a automatic trigger. I got to the point where the effect is checked and set off, but it doesnt add the damage.
I was having problem gettin Shadow Drain Strenght to work, but your post made me realize there is a "BCEG" en front of every effect, that need to be added to the example so it will work.
I dont get the point of the Web auto Dex Save. It checks at the begning of the turn if the character got webed, but its already forcing to make the check at DISADVANTAGE. If im reading the spell correct, you need to make the check before the restrained, and then you can brake free with STR or fire.
Frightful Presence has two settings, both check WIS Saving throw at turn end, the one in Effect does just that, but never remove it regardles of succes or failure, the one in the example, has the (R), and always remove it at turn end, regardless of success or failure.