2024 Changed Rules for my extensions (which I have no plans of supporting till after MM drops in Feb of next year - if ever):
Grapple/Break Grapple/Shove -
Grappled condition also imposes all attack rolls made against any target that's not the grappler with disadvantage. Initiating a grapple has also been simplified – players can grapple a target as part of an Unarmed Strike action, which means the target must succeed on either a Strength or Dexterity saving throw. Previously, a player had to make an opposed Strength (Athletics) check opposed by the target's Strength (Athletics) or Agility (Acrobatics) skill check. Additionally, escaping a Grapple now requires either a Strength (Athletics) or Agility (Acrobatics) skill test against a fixed escape DC. The DC for the check is equal to 8 plus the grappler's Strength modifier plus their proficiency bonus. Previously, players had to make an opposed Strength (Athletics) check to escape the grapple. The Grappler Feat has also gotten an upgrade. Grappler is now a "half feat" that includes a 1 point increase to either Strength or Dexterity. While players can no longer pin a Grappled target as part of the Grappler feat, they still have Advantage on attack rolls made against a target grappled by the player, they can attempt to damage AND grapple a target as part of the same Unarmed Strike attack, and they no longer have their speed halved when moving a creature they are grappling.
Hide -
Stealth check: The player rolls a DC 15 Stealth check.
Invisible condition: If the player succeeds, they gain the Invisible condition. This condition lasts until the player reveals themselves by making noise or taking aggressive action.
Perception check: An enemy can find the player with a successful Perception check.
Various other new actions.
Gist being no plans currently to support any of the above till next year (if ever - as I don't plan on using 2024 and these extensions are for me). If you wish to apply those rules you'll have to do them yourself.