Fist of the Ruby Phoenix, Despair on Danger Island
Temple of Irori, room A3
The "frightful moan" ability of the ghost monks does not automate correctly because the automation is set to "Will[DC:25]" instead of "Save: Will[DC:25]".
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Fist of the Ruby Phoenix, Despair on Danger Island
Temple of Irori, room A3
The "frightful moan" ability of the ghost monks does not automate correctly because the automation is set to "Will[DC:25]" instead of "Save: Will[DC:25]".
Got it. Thanks for the report MaxAstro. I audited the file and found 3 other NPC records that had automation issues so I fixed them too. Funny... no matter how careful, there are always bugs that show up.
The fixes has been checked in and marked as a hotfix so you should see have access to the corrected version very soon.
Hi there,
When I start Fantasy Grounds, the Sprite Character Effect Luminous Sprite Feature (LIGHT: 25 torch) is always off, eventhough the Effect is set to ON. We have to turn it off and then back on to get it to work.
(And just a little reminder regarding the Mitflit Bane Spell (Abominations Vault). The spell effects are still missing. )
The version of the feat Enhanced Familiar that belongs to the Familiar Master archetype - which requires level 4 instead of level 2 - seems to be missing from the Advanced Player's Guide.
There are a number of archetypes in the Advanced Player's Guide that have feats (or class abilities) that are in other PF2 products. We can't recreate these entries in another product. I'm investigating ways of having dummy entries that link to the base data, but that won't be for a while yet.
Speaking of Abomination Vaults: my GM complained that the Canker Cultists (unsure about the name. they appear in the second underground level of the first volume, they're ghoul mages, kinda) also didn't have at least some their spells properly automated. It might be the same underlying issue.
Not to doubt you, Trenloe, but are you sure that is what is going on here?
For example, the Witch's version of Enhanced Familiar does appear in the Advanced Player's Guide module; only the Familiar Master's version, which is materially different by way of having a different level and feat requirement, is missing.
EDIT: Having double checked the APG, I see what you are talking about; it is listed as an "additional feat" instead of being reprinted for the archetype. FWIW, there is already a version of Enhanced Familiar in the APG module for the Witch, as I mentioned.