That looks outstanding!
That looks outstanding!
Sometimes I wonder if the game publisher's dont just put these rules in to make the people who make the VTTs lives harder; just to prove paper is still king LOLQuote:
Things have been complicated by Explorer's Clothing (which is in the Unarmored subcategory)
OK nevermind Alls good
Seems one of my PF2 modules Im using (and only this one) somehow had an old FR Languages EXT switched on
Thats what I get for not turning off all my extensions before reporting Sorry!
Here's a weird one for you.
Creatures weak to a damage type take the weakness damage even after they've critically succeeded their Reflex save.
Attachment 30802
If a character ever obtains an immunity or resistance (or weakness) is there a way to add that to the character sheet and be functional?
NPCs have an immunity and resistance stat block, but shouldn't characters have those too (a good place might be the combat tab)?
Thanks.
"Permanently" to the character sheet no, in the combat tracker until you completely clear it out yes (and even then players can re-add it with one ciick). Create an effect (make sure the duration is 0) with the right code. It should be IMMUNE/RESIST/VULN (+ type of damage). (In fact most of the PF1 effects should still work). For RESIST and VULN you'll also have to specify to how much damage. I believe it's a number before the damage type but can't double-check at the moment.
You can of course create those effects on the PC sheet (in fact I'd recommend it).
(The code in the NPC sheet is used to automatically create these effects as far as I know)..
Please don’t use the PF v1 effects wiki page. Use the PFRPG2 wiki page: https://www.fantasygrounds.com/wiki/...PFRPG2_Effects
Thanks, I keep forgetting that there is a PF2 wiki page (more used to SF which doesn't have one).