Uhm, I'm a bit confused.
This is what the theme used to look like: Attachment 58819
This is how the ruleset looks like if I load it without selecting a theme: Attachment 58818
Am I doing something wrong?
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Uhm, I'm a bit confused.
This is what the theme used to look like: Attachment 58819
This is how the ruleset looks like if I load it without selecting a theme: Attachment 58818
Am I doing something wrong?
Hi,
Have you loaded GURPS Core Theme v0.7.2? I think if you have a sub to the ruleset in Forge, that theme should update automatically as well?
Here is what I have selected on the campaign creation window, and what it produces when it initializes.
Thanks for the pointer. My problem is that I cannot for the life of mine find the GurpsCore theme on Forge. Do you have a link to it?
EDIT: just to clarify, I don't have "Theme: GurpsCore-U" in my available Extensions and I was running v0.6 by manually loading the .ext file.
Is the link to the updated GurpsCore not listed on the first page in this thread?
I don't think the theme is on the Forge as a separate item. I believe it is built-in to the GURPS ruleset.
Hope that helps?
I don't have "Theme: GurpsCore-U" in my available Extensions. If I load the .ext file included in the first page of this thread, I get the v0.6 theme. If I load the ruleset without the theme, it will load up like the picture that I have attached to my previous post.
Not really sure on how to proceed...
Do you have the GURPS Ruleset form the FG Forge?
The Theme: GURPSCore-U is included as additional assets of the GURPS Ruleset. So as long as you get the ruleset from the FG Forge, then you should also have the theme available to you.
I would maybe suggest you go to the FG folder on your PC delete(or backup) the following files:
.\GURPS.pak
.\Extensions\GURPSCore-U.ext
.\Extensions\GURPSNoDice.ext
.\Modules\GURPS Assets.mod
Restart Fantasy Grounds, and then click the Check for Updates button. All the above files should then be re-downloaded from the FG Forge with the latest versions.
I just noticed that I am no longer able to roll from an NPC sheet, either into the dice tower or into the open chat. I see the dice roll, but no result is displayed. I am able to roll combat type stuff from the npc in the combat tracker however.
I have disabled all extensions and still have no luck. Have also toggled the various settings in the options tab, without any luck.
Good evening, I hope things are well.
On my NPC sheets, there is no longer a block for Parry and Dodge, next to Block, at the top of the combat tab. How long has it been this way? Is it intentional?
I see that too: the Parry and Dodge values are missing. I also notice that on the Main tab, any Reaction data has bee removed, as well as the place where you could list traits beneath it.
Thanks for looking into this. On another (perhaps related?) note ... I thought that previously one of my players could control (move it around on the map) an NPC (his wolf companion) if I dragged the NPC onto his character portrait. Was this functionality lost as well?
The ruleset has been updated for FG Unity.
- GURPS 4e Ruleset v3.10.3 - 19th Nov 2023 (FG Unity Only)
- Fixed: FG/CoreRPG breaking changes.
- Fixed: Inventory location equip/unequip.
- Minor other changes.
So, I was playing around with this and I am not sure if it quite the way I remember it...
As it is now,
1) Add NPC to combat tracker. (Change to Green/Friendly)
2) Share NPC with PC by dragging from CT to PC portrait.
3) PC places the NPC token on the map from the NPC sheet that was opened when the NPC was shared.
-> NPC can be moved by PC
Note that with this method, I cannot seem to just add a light to the NPC in the combat tracker by using the lights on the "effects" tab. But I am able to add light to the NPC using the commands on the map itself.
Ruleset for FGU updated to fix script errors when opening characters.
Update. I am working on fixing the issue with deprecated functions. There is a fair bit of code refactoring going on, but it should be completed in the next day or so.
I believe there are some problems interfacing the GURPS ruleset with the FG default themes (leather, dungeon, etc...).
https://pasteboard.co/4wu4uLiYdkrP.jpg (sorry for the external link the Forums are not allowing me to upload my screenshot)
I verified the Dungeon Theme does have this issue - I don't use it myself so it hadn't come up.
I use the "Theme: GURPSCore-U" and that doesn't seem to have the issue.
edit: So what I'm saying is it is up to the author of the extenstion/theme to fix that in most cases.
I'm not able to access that image. Are you able to upload it to a different site, or drop the image in the OlympusRPG discord (https://discord.gg/Wf8GwZuJ9d).
I'm getting a bunch of deprecated errors when I first load up the combat tracker. I have no extensions installed at the current time.
Oh man, I saw you had posted and got all excited. I guess like everyone else I'm sitting here with Salmon eggs in my mouth.
(aka, baited breath :D)
Sorry to double post and I hate adding to the load, but I think I have come across another bug.
If you create an NPC monster, say a Dire Wolf, everything works peachy. You can go to the Combat or Abilities tab and click on the attacks and skills and the die rolls show up in the chat panel perfectly.
However, if you export the NPC via the Modules>Export button (like you might do if you want to include your beastiary in another adventure session) and then Activate that NPC module the Combat & Abilities rolls no longer display on the chat panel.
I suspect this is an issue with the export functionality but it could be in the module import. I don't have a working beastiary module to verify with.
If you need any clarification let me know, I can go as far as creating a video of the issue if needed but I think it's pretty easy to replicate.
That sounds a lot like the one I mentioned in the Olympus group; I think there are some work arounds that worked. Mostly doing it from the combat tracker character popup sheet instead of the sheet from NPC
https://discord.com/channels/3547791...05610122870815