Ok thanks for testing. Gives me a starting point. Appreciate it.
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Ok thanks for testing. Gives me a starting point. Appreciate it.
My pleasure, no problems!
One of my players managed to level up twice. When correcting his level, we could not correct his hit points, which had gone up twice. How can we correct hit points? Can the box be made editable, or is there some trick I don't know?
Dear Dominic,
another little issues, maybe:
-When adding a "Unique" subtype Mod to a Weapon, put in the character inventory and then equipped, it does not recognize the Damage Type of the former weapon unless you specify it it also within the Mod creation window. Is it Intentional?
-When you equip a weapon from the inventory changing its status, on "Combat" it does not immediately recognize the Weapon Type (not a big problem i can change the type by cycling it, eventually).
-When adding an "Object" to a new Structure that have a numerical influence (for instance on energy or water production) i noticed it does not automatically change energy, water or happiness values; do i have to change it manually or i missed something in spelling?
Regards,
Michele.
I'll add it to the list.
Hello,
I am unable to select a specific hit location on the Pip Boy in the bottom left of the UI. Whenever I click it, it just selects the entire figure, and won't let me select a specific location
This was changed due to the location system that needed to be implemented. Selecting the Vault Boy and then rolling will produce a dialog box asking which location you would like to target.
Nevermind, I figured it out, sorry. Looks like a menu pops up after the pipboy is selected