Inventory tracking issue. This can't be right, can it?
Attachment 45773
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Inventory tracking issue. This can't be right, can it?
Attachment 45773
Hello all! I remember reading some chatter about ways to add Boost dice to Skill rolls. (Example: Command talent allowing the user to add Boost dice to Leadership rolls). Did that become an official thing or is there a trick you've found to make this easy besides remembering and adding to the dice pool manually? Please and thank you (I'm even good with a reference to the post number).
Hi, this is on my to do list, I will eventually add a way to automatically add dice based on specials from weapons, and from talents and special abilities, but I need to finish up with the combat tracker, and talent/spec tree, and then i will focus on adding automation to stuff like that :)
That got me thinking, I really should create at least a list of features that the rulesets have now, and what are planned, i will do that soon
Ah I think I just fixed that issue, should be in the next update :)
For now use this workaround: if the total encumbrance does not update when dragging an item, just click the icon to change it from Carried to something else, and then back to carried, and it should calculate
Sounds like a plan! Yeah team!
Seems to be working now thanks.
I am working with a Custom library i am doing from scratch.
I only load the Genesys pak and then my library.
I use symbols and dices with (T) or [S] for example, in the description and free text fields.
This also happen with Story files shared with the player.
I tried to load up a fresh campaign and clearing the player's cache, did not work.
On the other hand, it is working when i log as a client.
I do use the Cloud, but it is just for the server handshake so nothing on that part i guess.
If you need me to send you the library i created, i PM you a google drive link to it.
I tested your library and tried to replicate the issue you reported.
I used FGU, connected two computers, one hosting and the other as a client
I could not see any issues
You mentioned not all players experienced the problem, only some. Can you try to get some more information from those that had issues?
What are the records they see as an issue? like let me know specifically if they opened a particular skill record, and if it was from the database in the sidebar, or from their own character.
I cant seem to see the issue here....
I tried to test with 3 people creating characters today. They all had the issue.
After reading your comment i rebooted FG and asked a friend to connect and test to get screenshots.
It worked for him where it was not working 2 hours earlier for anyone a brand new campaign.
This gave me the idea to test the behavior.
Before that they always connected to me after i switched to this campaign from the campaign i use to create the library.
I then switched campaign, the player joined, the symbols worked again.
I tried modifying, exporting then launching the campaign, symbols worked again.
I do not have another person to test, but .... That behavior is strange.
I will check with other players during the week.
Thank you for trying all that though.
You know I just read your last message, and then it hit me... I went back and re-read your initial message.
I think we have been chasing the wrong culprit.
If your friend sees things like ÿ instead of the special symbols, the issue is not with your library or the special codes or symbols... the issue could be a theme!
So here is how it works...
In order to make Fantasy Grounds be able to show those special dice symbols, I had to create a new TTF font.
The ruleset replaces the original FantasyGrounds fonts with those.
The thing is... if someone uses a theme and that theme replace the font in any way, it will cause issues.
Can you check with your friend if they are using any themes (except the star wars one we provide as that one has the fonts)?
Not sure if that could be it... but at this point i am trying to think of everything, heh
And again thanks a lot for all your tests
This is good to know, I plan on using the Wizard Desk theme from Fantasy Grounds, I’ll have to check and make sure it doesn’t interfere with the special characters.
I checked a few here, none of them caused issues:
Dark, futuristic, light, all worked
so for now i would say it would be an odd one or the other that would specifically change a font..
Worst case scenario, i can always create a special extension that could be loaded on top of a theme, and force the theme to use my fonts and make the symbols work hehe
I will check with them, but I am 99% positive they do not use theme.
It may be completely FG related and not Ruleset related though.
For example when i modified some text to Bold, exported the module then launched a new session with the module loaded for the players, they could not see the symbols nor the bold i changed.
When my player seen the symbols yesterday, he also saw all the bold, underlined and such that were added.
Hey Johniba I was wondering if you could add text to the chat for Hits and misses shown after the Name of the Weapon.
This is for people who use syrinscape to trigger sounds based on what appears in chat.
For Example:
For a hit
Corellian Cutlass [Hit] - Melee etc....
For a miss
Corellian Cutlass [Miss] - Melee etc....
This would let anyone using the syrinscape extension Say when ever you see "Corellian Cutlass [Hit]" play sound "Melee Hit"
Hi,
I've been using the star wars ruleset for some time now, and for some reason when i add my players to the combat tracker their names dont show up. The NPC's names show up fine. I'm probably missing something, but im not sure what it is. Anyone else having this issue? Thanks
Just a suggestion - I don't think it's officially listed in any library, but it wouldn't hurt to add "Fists" into the weapons so that players can add that for combat purposes ;)
NEW RELEASE!
Version 2021-04-21
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
-- Character/NPC inventory: fixed an issue where sometimes when dragging an item into the inventory, it would not update total encumbrance.
-- Combat Tracker: fixed issue where sometimes PC names would not display in the tracker.
Improvements:
-- Combat Tracker: Players can now click the "?" icon to choose if they want to activate their turn, if the combat tracker is asking for a player to go next.
The current player having finished their turn can also click the "Turn complete" button, to signal the end of turn.
Only GMs remain with the power to select NPC turns to activate.
-- Combat Tracker:
GMs can now toggle to see NPC combat actions. For now it is showing equipment weapons only (I will expand this later with custom powers also)
P.S.: Currently if you have a vehicle with critical damage, instead of removing the critical damage from the Character sheet's Vehicle tab, make sure to open the vehicle record (from inventory), and deleting the critical from there.
I will be fixing this soon
As always, you can download the updates here:
https://drive.google.com/drive/folde...R-?usp=sharing
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Always remember to download BOTH rulesets if you intend to use Star Wars
Thanks for all the work that your doing on this Johniba and Sevrick. Any preview on what is being worked on next?
I noticed after going back over vehicles in the Genesys Expanded Players Guide, that there is several vehicles that have additional information in relation to encumbrance.
For example the Cargo Plane says "Encumbrance Capacity: 120 (or 30 Passengers)"
You could add 2nd box to enter that information so that if you plan on using the encumbrance value for calculations this box will be unaffected.
Using the 4-21 ruleset in FGU for Star Wars, the Hull Threshold; Strain Threshold; and Armor fields in the CT aren't reporting values from the entered vehicle for characters - is there an order to do this that I'm doing wrong?
Edit: I see now that the screenshot I was looking at has an NPC using these fields, I'll assume that the CT linking to the Character's entered vehicle hasn't been added yet. :D Thanks!
Well not so much Below as beside the encumbrance value. Just to make that clarification. :)
Also some of the vehicles have extra info much like the "Additional Rules" section that was added to the star wars ruleset. You could just add it to Genesys as well. Or you could just make a part of the description.
NEW RELEASE!
Version 2021-04-23
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
Improvements:
-- (Genesys) Vehicle sheet: added an extra field for extra encumbrance notes, near the original encumbrance field. (Star Wars Ruleset already had this)
-- Combat Tracker: Fixed an issue where vehicle Hull Trauma, System Strain, Armor and Defense would not update from the character sheet.
P.S.: Currently if you have a vehicle with critical damage, instead of removing the critical damage from the Character sheet's Vehicle tab, make sure to open the vehicle record (from inventory), and deleting the critical from there.
I will be fixing this soon
As always, you can download the updates here:
https://drive.google.com/drive/folde...R-?usp=sharing
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Always remember to download BOTH rulesets if you intend to use Star Wars
Pretty awesome to see this moving along, I'll have to do those updates to the Star Wars theme when I get the chance here. Thanks for keeping it up! One request, to add a button for the NPC vehicle's control skill to the combat tracker? Perhaps next to the rollable attributes section?
Oh it is already there.
Notice that you can expand a section containing the control skill and vehicle weapons for each npc, clicking a toggle button (rocket icon)
Attachment 46036
P.S.: I have to fix the alignment on the weapons title bar