What exactly was the effect wording?
PERSISTENT: # dmgtype, location
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What exactly was the effect wording?
PERSISTENT: # dmgtype, location
Example, auto applied from the Twinjaw Rattler:
PERSISTENT: 3 physical, Torso
Attachment 61425
Pushed hotfix for this issue.
Dear Dominic,
all my issues has been solved, brilliant, but here's another problem i ran into:
- I've tried to create a fresh vehicle and i followed these steps: create a new vehicle, put my two tests characters within the "crew" section of the vehicle, setting one as a pilot and the other as a passanger, put it onto the Party Sheet tab dedicated to the vehicles. This last step caused some errors (logs in the attachment).
- In the tab "Vehicles" on the character sheet the vehicle has been correctly calculcated, but, if i place the vehicle on the combat tracker it does not consider the crew skills values (see png attached).
- no extensions or theme loaded.
Thank you again and sorry for bothering again.
Michele from Italy.
Dear Dominic,
just another little issue i found lately:
- When a vehicle pilot try a manouver, within the character sheet "vehicle" tab (see attachment), the difficulty is set to 0 for a "Focused Driving" check, although it should be 1, and also for "Defensive Piloting" that should be a difficulty test equal to the vehicle size.
Thanks again.
I will look these over. The ruleset however is now in lockdown and my fixes will take some time to get to the live server. I will be pushing my fixes to the Test server moving forward in preparation for that.
Thank you very much, no problems!
Best reagards from Italy!
I think the issue is the characters were added prior to dropping it into the partysheet. Have you tried a fresh vehicle, drop it to the partysheet, and then add the characters? I didn't consider the steps you posted above and a block will need to be placed for PC crew to be dropped into campaign records.
Dear Dominic,
just have tried now, but still there's an issue (log in the attachemt).