Uploaded v4.8, which fixes the bug Svandal reported. Also added "Feature: " to the name to be consistent with the latest trend in extension names.
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Uploaded v4.8, which fixes the bug Svandal reported. Also added "Feature: " to the name to be consistent with the latest trend in extension names.
Thanks - didn't realize the name change would impact that.
No worries - missed that there was an option to do that when I first uploaded it, but definitely prefer letting everyone have access to it. Also open to folding in any changes made (though not guaranteeing that I will) so you won't have to remake them on an update.
Extensions as folders have one drawback: when changes are made all files are uploaded to the connected players are again, instead of just a single .ext file. I assume that for each file a new transfer is started, so having many extensions (aka files) may cause slowdowns on startup (transfer overhead).
I don't know if multiple players get their files transferred concurrently, or one after another. The latter would make things even worse then.
On the other hand they don't have to be decompressed before usage.
Nice work, you're #1 on the Forge right now :D
:D Thanks to everyone on this thread for feedback / suggestions / help.
I had a report of Kent Height making Kent's extensions to not work correctly after sometime. I had a similar issue so I updated Kent height to use Kent's original extension distance code when Token Height Indication returns 0 for distance, which generally shouldn't happen except if Token Height is having trouble getting the correct distance. I put some debug info in the console when this happens to help with debugging.
Thanks for the update.
I will test this out to see if it helps.