Sorry for the delay. Yes! I see it now. Thank you. I always thought it was strange, but I never really dug into it. I'm glad Ivrebel brought it up.
Printable View
Except for Garnet Town, Savage Foes and Game Masters Guide there are Player guides for all content with Frameworks. I think this one is a recent bug however because previously clicking the button in Options >
Setup > Load Rifts would load them all including the Atlantis PG but last night it showed it as not available... anyone problem solved.
Thanks
With the core rulebook reference manual (or from the abilities tab) open the special ability, for size there is a link to the "rules: Size and Scale"
This link goes to Shotguns instead.
A couple of things I noticed today:
Coalition Grunt: Vibro Knife should be a heavy weapon. Frag grenades should also be a heavy weapon.
Dragon Skin armor is not recognized as armor when equipped. After testing, I believe this is because the "area protected" is not filled out. When I added information in that part of the entry, it worked. There may be more of these, but I haven't run across them yet.
Another mechanical question:
Crazies and Juicers have Uncanny Reflexes. This is basically the Combat Acrobat Edge, but at @attack -2 instead of -1. Right now, there doesn't appear to be an effect that covers this on any of the NPCs. When a player character is generated, however, it does add this with the proper code for -attack and evasion.