Can't take all the credit; SoxMax has been working on it lately as well and kentmccullough did the original work.
But I'm glad that worked and I'm glad you're enjoying it.
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I've spent some time looking at this and its super odd, when using the new OOB message technique 4E reports the distance for the last position before the move. If I switch 4E to not use the OOB we get the correct distance. However I then get the duplicate effect message when moving tokens quickly. Since apparently that message isn't controlled by the bShowMsg flag for some reason. I'll keep tinkering to get the best of both worlds, but in the short term is there a preference for one of the behaviors?
Thank you so much for looking into the weirdness of the 4E ruleset! :-)
For short term and in tomorrows game I will have Token Lock on during encounters and turn it off when exploring (players free move their token). The accuracy of the aura is not so important while they explore and when Token Lock is on the Aura effect is applied correctly.
I was trying to avoid Token Lock because of the bad performance on the Test server. Now that they have added some custom commands for performance (/vsync and /imagequality) I will have the players try that.
I think this method will give the Aura Effects correctly placed when its important in encounters and give the players free token movement when its not as important and not get a spammed chat window. But this all is with the hope the performance commands fix FGU slowdown when using Token Lock. (some of my players have weak laptops).
My players like to free move their tokens for instant image update on every move but they will have to live with the workaround for now :-)
So, tonight I ran into this error when using Batch Nine's spell tokens ext and the auras ext.
https://www.dmsguild.com/product/326...kens-extension
This only happens when the client moves a spell token on the map. The GM/host saw no error. Also, I had no auras in the CT.
I am hoping to be able to get them both working.
So, I scanned through the thread and I saw this briefly mentioned, but no solution.
I have a Barbarian with the Wolf Totem. Aura is set as such:
AURA: 5 foe; Wolf Totem; GRANTADVATK:melee; [SELF]
For the most part if works great. Enemies get the debuff fine.
Problem is, since it's an effect on the Barbarian, it also grants Adv Attack on anyone that attacks him. Am I missing something in the setup?