Yes everything works fine for the 5 minutes I have tested it :)
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That is a strange error... as far as I can tell that line shouldn't be capable of producing that error...
The version of your extension I downloaded yesterday has line 640 saying:
But indeed, it is producing that error.Code:local nHitMargin = AmmunitionManager.calculateHitMargin(nDefenseVal, rAction.nTotal)
I'll figure out what is going on.
Yup. Looks like I must have changed those after I sent them to you.
Oops.
Here are the proper compatibility lines to add:
https://github.com/bmos/FG-PFRPG-Amm...ition.lua#L209 (through line 215)
https://github.com/bmos/FG-PFRPG-Amm...ition.lua#L289 (through line 292)
Hehe, thanks a lot :)
@all: I've reuploaded all the overlay packages :) It is just about the compatibility with other extensions, you only need to redownload the extension if you intend or already use Bmos's ammunition tracker, otherwise you can keep the version you have if you want, so, no stress :)
nevermind
New update for the StrainInjury versions: NPCs didn't get wound overlays, this is fixed now :) (Sorry for that, a lot has changed in the code in February, and for StrainInjury I forgot to adjust that one line of code :) I hope I have now figured out all the changes of February)
Thanks to RobboNJ69 for the report :)
Just a heads-up: With the new update, https://www.fantasygrounds.com/filel...s_ruleset.html, DMGTYPE (and DMGSTYPE probably, too, I think?) are now natively targetable; so, you do not need the overlay packages anymore to do so :)
Thanks, Moon Wizard :D
One day, we won't need the whole Overlay Package Extension anymore because Smite Work will integrate it all natively in its source code since it's SO AWESOME and so many people just won't play without it anymore.
Thanks, I feel flattered :D
Hehe, for integration the code probably needs to be cleaned up a bit, especially my changes to the damage script is a bit "old" (was one of my first things); I should finally clean that up a bit :D (the update today did this actually for the native code, I try to carry over its restructuring; but that is about code structures, no need yet for me to immediately update the extension :) )