I'm sorry I need to be spoonfed but I don't have the time to become a doctor in this stuff (unfortunately, perhaps).
All right, so I am trying to get all my stuff together and so I am building one module using CoreRPG featuring all the rulebooks of my favorite game (it's not a two-hour job so to speak) and another with all my homebrew setting stuff (also using CoreRPG).
The idea is to then open a new campaign file and import those two modules.
Previously I had begun tinkering with a modification of an earlier iteration of CoreRPG but of course that bars me from later updates that improve the ruleset. So I've been bee-busy copying and pasting it all into vanilla CoreRPG..so as to be able to use my stuff throughout updates and revisions.
So do I understand correctly that the campaign file can be MoreCore, and I can import the two CoreRPG modules I made without further hassle (so I can make use of MoreCore's dice rolling alternatives)?
And what if/when the MoreCore campaign file gets filled up with new notes and stuff (setting), should I then make a new module out of it to keep the latest developments .. and if I do, will CoreRPG read correctly a module made from MoreCore?
(Hope I am making myself clear here..I find FG a bit well it's not the most intuitive piece of software I know...but part of my wolfheart is enamored none the less).
I'm asking cause the boys in my RL group want to meet up and play some more online. Oh which brings me to the third question (just in case) - they will also have to download and run MoreCore of course, right?

