Originally Posted by
spencerg
Hello world, I was hoping someone could clear a few things up for me.
Firstly, there is multiple records of spells, feats, ect. ect. from various modules/books and it makes sense you can't override the originals with the updated 'coded' versions from your modules, however, what happens when I select the Fireball spell from the players handbook, and drop it onto a characters sheet...is the mod smart enough to add A.E.'s version of the spell or should I always filter and check if A.E. has a version first?
Also, I was thrown off by the fact that in the video, the workflow says 'drop the character in the combat tracker to see the magic' , when I'm already seeing the 'magic of it automatically adding coded feats, spells, ect. simply by adding the spell/feat directly to the sheet. I'm willing to bet its due to the fact I almost instantly started modding and using extensions and didn't get a chance to see some of the limits before using awesome extensions ect. Where the effects not fed to the combat tracker before ?
The way I look at this series of mods, is that it took all the 'uncoded' spells, feats, items and misc., and tried to write automation for them? Am I correct in my analysis?
Secondly, I'm curious about AoE effects. Take for example the Entangle spell. Is the system smart enough to take into count which enemy actors/tokens are within proximity of an effect. Or do AoE effects need to be drawn out and applied manually. i see I can cast Entangle at three rats, and it will indeed do the SAVES. Then I manually apply the Effects to the targets that failed their save. Is there a way to automate when an actor enters/is-in an AoE. Or is it always a manually process of drawing out the AoE and applying the coded effects to the target if applicable? I'm mainly just curious how deep you can go with the scripting.
Third, I dropped the Half Cover effect, on my wifes Druid from the effects tab... and had a few enemies attack her to test... and I saw no indication it was working..> what could I be doing wrong/not understand here?
I'm very new to FG so apologies in advanced if this was an incoherent mess.
Cheers, an excellent mod.