Originally Posted by
jonesdaadi
I agree wholeheartedly on both accounts. I am finally digging deep into the Generic Actions Layers, customizing and trying to link the things we use in our campaign. Im having a little trouble understanding the various aspects of how to name the animations.
The first simple question is this, when there is a damage trigger can i make each spell produce,(TolltheDeadDamage.webm for instance) its own damage effect, or am i locked into the damage types like fire, cold, poison, etc.? Same question with DMGRun. Can i Have TolltheDeadDMGRun.webm? it seems like my answer is no, but healing seems to be able to find a named Heal effect and a HealRun for each individual spell or power.
Second Question is in regards to Self, Cast and Save. I was thinking that if my player casts a spell or uses a power with a ranged attack or a saving throw that if i had an asset named TolltheDeadCast.webm and an asset named TolltheDeadSelf.webm when the spell is cast that the Cast asset would stretch between the caster and the target, while the Self asset would surround the caster. I am not seeing that behavior so i was trying to understand if i was wrong about how it should work.
Hopefully i made these questions clear enough and will clarify if not.