Pushed a fix to address the updating to 4 not adding the additional bonuses to health.
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Pushed a fix to address the updating to 4 not adding the additional bonuses to health.
How am I supposed to add effects/statuses to PCs and NPCs now? I can't simply drag them onto the entries in the combat tracker anymore.
Pushed a fix to address not being able to drop effects to the combat tracker entry
Hey man, thank you very much for the attention and also for the efficiency. I’d also like to take the opportunity to congratulate you on the cleanup of the module as well — it was very welcome.
Hi, I have been following this thread since the update and have not seen anyone else mention the combat tracker not tracking properly anymore.
Before the update it correctly ordered players before enemies withing the swift, slow, surprise brackets; but after the update it doesn't order correctly and seems to follow the FG default highest dex goes first ordering.
Considering how critical the combat tracker is and noone else has reported it, am I and my group doing something wrong?
In general the changes have been a big improvement as the bugs have been ironed out so thank you for your efforts.
Status effects are being correctly applied under “Status” in the Combat Tracker, but only for NPCs.
If you apply a status effect to a player in the Combat Tracker, it appears in the summarized form, but when you click “Show Status” in the CT, it is not listed there.
I also cannot remove them from PCs unless I delete the PCs from the Combat Tracker and add them back to the map.
I would also like to know if there is an easier way to remove lighting effects applied to tokens (both PCs and NPCs) other than deleting them and placing them back on the map.
I'm on vacation and can't address this till I'm back. The original developer's design was not in line with the way the Effects system currently works. So I'm not sure how to get the current lighting system to work within their design.
I looked it over and unfortunately the previous developer went in a different direction and didn't stick with the core design for the effects. I don't believe it's possible at this time to get that working. You can use the token light feature from the image sidebar to assist in adding lights to the tokens on the map.