GG isn't interested in our money.
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GG isn't interested in our money.
:(. :( That is indeed sad :( :(
Will need to rethink and maybe just adapt the adventures that I already have to 5E :(
You can easily enter the tables into the ruleset using the two table entering extensions. I have a lot of the rules entered and it really did not take so much time.
I am not sure what the advice to use MoreCore is about as this ruleset is quite good for DCC.
I have pinged Goodman Games a few times about FG and no reply. You should email them a polite email and ask.
https://www.fantasygrounds.com/forum...Table-Importer
This is one of them. I will look for the other one as well.
https://www.fantasygrounds.com/forum...Access-release
And the other one.
You do not have to have every table and spell entered. Break the task into smaller pieces and it goes pretty fast.
Working on a small update for CoreRPG 3.3.4:
- Attack dice can be added to NPC attacks (optional): Bite d20-1 melee (1d3).
- Damage and heal actions can be assigned multipliers on stat bonuses.
- Multiple damage types not parsing correctly. Fixed.
- Rolling the hit die from the classes dialog box generates an error. Fixed.
I hope to make some new tutorial videos soon. I have borrowed much of the code from 5E, so when in doubt, check the 5E user guide.
I have created modules for all of the core rules - reference manual, equipment, spells, and monsters... but sadly, I do not have permission from GG to share.
As always, post bugs here.
Always happy yo see improvements and I am getting closer and closer to running a campaign using it. Thanks!
Ruleset updated to 3.0.3
- Range field for weapons changed to string to allow for short, medium, and long range entry (i.e. 10/20/30).
- Armor check penalty button for skills is hidden when penalty not applied and not in edit mode.
- Added size field to Notes tab of character sheet (default = medium) for conditional effects.
- Added size and type fields to NPC record for conditional effects. Space and reach for map tokens are auto-calculated from size (default = 5/5).
- Weights for equipped items were not added to total when 'Variant' encumbrance option enabled. Fixed.
- AC was not recalculating when equipped armor is deleted from inventory. Fixed.
- Weapons remained in the weapon list when deleted from inventory. Fixed.
See post #341 for other changes. Thanks to JPG for helping me understand the last two bugs on the list.
Let me know if you run into any problems.