Follow Sevrick's instruction for now.
I have actually added descriptions to critical rolls and they will be by default available on next release of the ruleset (i dont think that will be an issue)
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Thank you guys for all the help. I'm still in the planning stages of this campaign since my current one hasn't finished yet. If the critical descriptions are going to be added next update I'll hold off but I'm glad I can edit them. I'm sure there's a few games where I'll want to change some of the effects and edit the chart so I'll save that info as well. Do you have a place where you write up what you're working on and what suggestions you might look into? I know when my players get into this system they're going to really dive deep into it.
Oh I'm good for a while, I'm just in the planning stages of this campaign and my current one won't be done for a few months. I appreciate all the hard work you guys are putting in to make this ruleset something great. It's shaping up to be better than a lot of the paid rulesets available on the marketplace and that's without copyrighted info. I'm looking forward to seeing what kinds of things you have in store for the next few updates.
Just wanted to say thanks for everyone for there support. It helps to know people out there like the libraries.
Right now I am working on Stay on Target. After that will be a Force and Destiny splat book. Let me know which FaD splat book you would prefer, if any.
Would there be any point in categorizing for things like Gadgets and Gear or Spaceships and Speeders? I know most of that stuff is from other books, though, but is all of it? What about Allies and Adversaries?
I plan on getting to those eventually. Most of the things in them are reprints from other books. There is a few new things here and there. The thing is I plan on making most of them into their own module, as such I would like the ruleset be a bit more grounded before I get to those.
Hey Johniba, hope your interest in this isn't waning! I'm really looking forward to more updates :D
Edge of The Empire Libraries
- Minor Consistency Changes
- Removed Module Demo (Not of useable anyway in it's current condition, so I removed it)
Age of Rebellion Libraries
- Added Stay on Target Source Book.
- Removed Dewback from the Vehicles section. (Moved to NPC stat block)
- Fixed Typo for Table 1-2 Title.
- Replaced Descriptions in the species section with page numbers.
Force and Destiny Libraries
- Replaced Descriptions in the species section with page numbers.
Thanks for all your work on this Johniba and Sevrick. We all appreciate the time you take to do what you do! I wish there was more we could do to help!
NEW RELEASE!
Hi everyone here is a list of everything in this new version:
- Both rulesets from now on will have updated version numbers. You will notice that on opening them in FG, the versions will be in the format v2021-04-03 (year-month-day)
I hope this will make it easier for everyone to check if they have the latest versions.
I will always put the current version in the original topic, on the first page of this thread.
Unless noted, all updates below apply to both Genesys and Star Wars Ruleset
1) - Fixes:
1.1 - Fixed several instances where an add (+) icon was displayed, even though the record is read only
1.2 - Fixed critical tables, included descriptions
2) Improvements:
2.1 - Character/NPC sheets
- Talent list now shows Tier (Genesys only)
Talent list is ordered by Tier and Name. Hopefuly this will make it easier for Genesys players to see how many talents from each tier they have.
Soon when we have our Talent and Specialization Trees, this will get even better!
- Added Motivation to character sheet
(For Star Wars, I will soon add the missing Obligation, Duty, Morality, Force Rating.... but on the next release, sorry)
2.2- Databases
- Added new fields: "Source" and "Source Page".
These are to be used to make reference to which Book and page that record is from.
This way we no longer use the "Description" field for that, and in the future I will create a way for users to be able to keep their updated list of descriptions for all records, so they will be able to update the latest downloaded modules, with that.
- Removed "Setting" field from databases (SW only) as this field does not make sense in the Star Wars ruleset (the field still exists in Genesys)
- Added new database "Setting" (Genesys only)
For now this database is not in use, but this will allow GMs to create their own Settings, and list skills that are available on them.
Players will then, on character creation, select the Setting their character will be on, and the skills will be populated in their sheets.
With this we will not need an extension if you want to play on a specific setting, be it an official release (Android, Terrinoth, etca) or a fan created one.
2.3 Quality of life improvement
Added a small "book" icon to several sections. Double clicking this icon will open the related database, so users and GMs can easly populate their sheets
For users, this means that they almost never need to configure and open databases in the sidebar, while playing.
(Let me know what you guys think of this feature, and please give suggestions on more stuff that can improve the usage of the rulesets!)
P.S.:
As I said there is more to come! I will see if I can release more regularly again.
What I am currently working for the next release:
- adding duty, obligation, etca to character sheets, and also party sheet (so the GM can make rolls)
- add vehicle info under character/npcs in the combat tracker, and improve usage for game sessions
- add party vehicle in party sheet, and also enable vehicle sharing/multicrew
Files updated
I have updated both Genesys and Star Wars ruleset files
Genesys.pak
StarWarsFFG.pak
You can download them here:
https://drive.google.com/drive/folde...R-?usp=sharing
Hey Sevrick!
On the latest release, here are some highlights I think will help you.
Please make use of the two new fields "Source" and "Source page" (notice that source page is the field showing to the right of Source)
This will free up the description fields.
Soon I will make a new feature that hopefuly will help you share new modules...
I intend to create a new database that will contain all record descriptions, and before you export a module, you will be able to automatically remove describtions before exporting.
This will also have a feature for end users to keep a database of their own descriptions and everytime they download your latest modules, they will have an easy way to "sync" their descriptions into the new modules.
Notice all database windows now have a filter by Source, so people will be able to show for example, only items from a particular book.
Please let me know what you think and if there are things to improve.
I also removed the Setting field from Star Wars, as requested since it did not make sense to exist there.
I have a lot of work in progress, but I think a new release was LONG overdue, and I want to release regular again, like I did before, instead of a long pause between releases!
Just had a quick glance at it. It looks very good and I can't wait for what is next. All the vehicle stuff sounds very cool and I am looking forward to those specializations!
Keep up the excellent work!
This looks great. I will get to work right away on moving the page numbers to the proper locations. This means I will be able to reduce the clutter in the groups.
I'm so glad to see all the cool things being worked on and the critical injury chart making it in to this. I'm not sure if it's just me or if it's a bug in the ruleset but whenever I open a Species Ability I get an error message. I have no extensions and a fresh game started and it still happens.
[Error] Script execution error: [string "referenceracialtrait"]:5: attempt to index field 'subwindow' (a nil value)
Just want to see if it can be replicated and that people are aware of it.
I tried to reproduce this but it did not happen here
In what ruleset is that happening to you, Genesys or Star Wars?
Do you have any library modules opened?
You said you created a new game, you mean a completely new campaign, right?
Can you give me all steps so I can try to reproduce?
Oh also lemme know if you are on FG Classic or Unity
In the current code I am working on, I have just managed to add a feature I know we discussed several times:
Adding Species/Archetype to the character sheet automatically copies from that records all Attributes, Starting XP, Special Abilities, etca, into the character sheet.
This actually will also help me in the future to create a proper "character creation" feature.
We will soon be able to have the ruleset automatically calculate experience :)
This is awesome Johniba, really appreciate these updates and looking forward to what comes next.
I am a huge fan of the book icons that link to the respective buttons. I am sure my players will really appreciate that feature! Already it is so much easier to get around while building the character.
The new way that you did the talents is a great start but still there is no easy way to show in the pyramid any talents that are ranked. It can still be done, but the current way the rank is shown makes it difficult to see the "pyramid".
The drag and drop of the critical tokens give me an error message: Script Error: [string "scripts/manager_action_dice.lua"]:1260: bad argument #1 to 'pairs' (table expected, got nil). Did the fix get baked into this update or do we still need to use Sevrick's work around?
Just as aside, I am running the futuristic theme overlay on the Genesys Classic framework. I am noticing that there are certain fields that have been forced to make their text be black even though other areas default the text color to white. Places that I have noticed this is the case is:
- The actual vehicles Tab on the character sheet and the npc sheet
- The word "experience" on the notes tab as well as the numbers generated in total, spent, and remaining boxes in the character sheet
- The word "initiative" in the combat tab on the character sheet and the npc sheet.
- the class skill check boxes and the skill rank circles on the Skills tab on the character sheet and the npc sheet.
- The number in the ranked box on the talents section of the main tab of the character and npc sheet.
- the story titles in in the story tab.
Sorry to be a pain, this is purely cosmetic, and low priority. That said, I think will go a long way to making this framework play nice with other themes and FG products.
Thanks so much for all the work you are doing on this Johniba and Sevrick.
So far I noticed that Attachments, NPCs, and Tables don't have a Source box.
I will start working on the talent and specialization trees soon. I also noticed an issue in FGU where the Talent Tier number is cropped. I am going to fix that.
Criticals: yes the latest update already has criticals and critical descriptions, there is no need for a workaround/extension anymore
Are you still getting that error, in the new update? Are you using any extensions? FGU or FGC?
Im gonna check that extension and see...
Although we have some ruleset specific font/image configs, I can see if the fix is easy to do
What do you think about this:
Lets say I have a Tier 1 Rank 1 talent...
I drag another copy of the same Talent into the character sheet, from the database....
The ruleset sees that, and automatically create the new talent there, like you said rank 2 now... so now it lists two lines with the same talent, but one rank1, one rank 2
I think when I do this, it would probably be better to sort the talent list back to Name instead of rank
Then I can add a summary below talent, showing how many from each tier the character has
You could also have 5 header lines under the Talents section for each Tier, you drop your tier 1 under that section and tier 2 under the next one and so on. But if you drop a tier 1 under the tier 2 or 3 heading it will change the rank to the same tier you put it in. Having a line separating each of the Tiers will make it easy to count how many talents under each tier without needing too much fancy coding for organization
Hi, I am going back on the thread and looking for all suggestions and issues reported that I might have missed.
This one here I dont understand what you mean, can you maybe give me more details?
I ran a test here, Opened one of the Token packs I have, and dragged a common character token from there into a vehicle belonging to a character
This is how it is displayed in the database:
<token type="token">tokens/dwarf_female_rogue_a_01.png@Character Tokens</token>
So it stores just like a normal token from the character.
Maybe I didnt understand your question...
NEW RELEASE!
Version 2021-04-04
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
- Item and Item Attachments: Price field in will no longer convert special code (like "(F)" for example) into Genesys/SW symbols. This is so we can use (F), (R) in that field, to represent "Restricted", etca
- PC and NPC Combat tab: Removed "underline" format from Special text (this affected FG Unity only)
- Added missing fields: Source and Source page to Attachments, NPCs, and Tables database records
- fixed an error message when clicking on a Special Ability record (FG Unity only issue)
Improvements:
-- Character and NPC Sheets: When dragging and dropping Species/Archetype into the character or npc sheet, it will automatically copy from that Species record all Attributes, Starting XP, Special Abilities, etca, into the sheet.
-- Star Wars only: Items and Item Attachments: rearranged order of fields in the record sheet, to make it easier to enter information from the books (using the same order as they are displayed in the books)
-- Star Wars only: Item Attachments: added "Emcumbrance" field. (please notice encumbrance from attachments is not yet being calculated in the character sheet... i will fix this in the next release)
- Character Sheet: Improved the layout in Notes tabs. Added More fields to notes tabs (gender, age, height, build, hair, eyes, notable features...)
- NPC Sheet: Improved the layout in Notes tabs. Added Source/Source Page fields to notes tab.
As always, you can download the updates here:
https://drive.google.com/drive/folde...R-?usp=sharing
Updated files:
- Genesys.pak
- StarWarsFFG.pak
P.S.: Always remember to download BOTH rulesets if you intend to use Star Wars
P.S.2: I have already started to update the rulesets to make them compatible with the FG Unity Themes that FantasyGrounds is selling in their Store (for example the Future Theme)
This is actually really good, as testing these themes help me in fixing some layout and themes in Genesys/SW rulesets :)
Here's my two cents regarding keepning track of talents:
I would have a simple bar at the top of the talents window, with 5 number fields. Tier 1 - 5 labels. As long as number 1 is higher than 2 and so on, you're good. It doesn't even have to be automatic really, you just need an easy way to track things, as you add them.
This is for genesys only. If we get any way to keep track of specializations, it shouldn't be necessary.
Hi Sevrick
By the way, how much work is it giving you to empty the descriptions before exporting?
I ask you this because I could add a hidden command so you can use, and it would empty all descriptions, before exporting.
It is not a full feature for the next stuff I want to make, but maybe it would be faster then the process you do now?
Let me know and I can do here.
I should be fine. It just involves going through each record I have made. Deleting the description then pasting the current source and enter the page numbers. It is a lot of entries to go through but takes like 5 seconds for each record.
Having a command delete the descriptions would shave off 2 seconds tops, because I still have to add the source and page number. Also I can easily check my work to see if I missed any though the filter.