thank you very much
Printable View
I'm not sure if this is in the ruleset or not, but I see a [warning] Could not load script file (GURPS) (itemManager2)(scripts/manager_item2.lua)
How does one adjust the amount of currency in the inventory tab. I've explored everything I can think of - parcels, direct entry, add item to inventory...nothing seems to work.
Neither of those options are working for me. I was able to use the Modifier box in the chat box to make changes to it, though. I'm running as a player in a friend's campaign right now. He's not got any extensions other than this, Shops, and XP for GURPS.
edit: I read it wrong; I'll check tomorrow in the inventory (was just looiking at the currency option)
I'm not having "problems" I just have if I don't determine the name of the coin before distributing it to the players, because it counts as weight, but it doesn't show where that amount went in the character sheet, but over time I see that.
I added the Ammo button.
I know it's just cosmetic, but it would be really cool to have two additions for ranged attacks:
1 - Don't roll the skill if you don't have ammo
2 - Reduce the ammo from the inventory, each time it is fired.
And I still need to fix how the token addition works, but it gives a color to the items, I'm sure it does.
Attachment 52088
We were in the middle of the session last night and couldn't drop and remove the extensions. Or chose not to, at least. This morning, I've opened up the campaigns that I run and I don't have that behavior. My extensions are GURPS Core Unity, GURPS Adjustments, GURPS Audio, Shops and XP Awards. So I think it has something to do with his set up. Is there a control that needs to be toggled somewhere generically?
Also, am I correct in assuming that yours and Yako's extensions are different from each other? If so, can one of you explain the differences to me?
Another technical question, if you don't mind.
Under Currency Setup there are three columns: Blank (for the name/type of currency), Weight (self-explanatory), and Value.
Value doesn't seem to be able to compare to other lines in currency (i.e., 1 GP = 10 SP = 50 CP). I assume that is the GURPS standard of what this would be in $ increments?
In my i.e. example - 1 GP would be equal to $50, 1 SP = $5, and 1 CP = $1
Am I understanding the ruleset assumptions correctly?
Eddie T if you disable the separate extensions and just stick with the GURPS ALL-IN-ONE Extensions and the GURPS Core you will have no problem as I need to fix the individual extensions.
GURPS ALL-IN-ONE has all the individual extensions in one place.
My extensions is always based on the GURPS Ruleset, the only difference is the "visual" and "aesthetic"
But all the functions are the same.
Example: Roll an skill is the same way, but in one line to enable the sound thrigger.
1:40 of that video. That is precisely what i DON NOT see. I can't see the plugin inside.
It happenend the same with the PC exporter, but thanks God Armin put it inside the update manager and trough that tool I finally managed to have it visible. But with NPC? There is no way for me to see it.
Can Armin or someone else put the NPC in the Package manager? Or can you teach me how to do it myself?
Currently that plugin is just for a previous version; we have to wait until it's updated to the newer version. Hopefully Armin will put in the next update and we won't have to worry about it anymore :)
The version he's using in the video is mentioned in the comments.
It's grwat if Jaxilon software works with GCA 5!
Woodman, I've been using your NPC (and PC) exporters. Thanks for your work!
I was wondering if it would be possible for the NPCs to have the "1/2 dodge and move" selector be included on their sheet (and hopefully the combat tracker), like it is in the PC sheets?
EDIT: NEVERMIND ...!!! it's there already in the combat tracker!
How are you using the NPC exporter? Since it is not in the automatic manager *and* the manual install was desinged for an older version of GCA5, I am unable to even visualize it... was the exporter updated? If yes, where can I find this new version? If no, where can I find the old GCA5 version that runs the exporter?
Thanks in advance
Apparently, the NPC exporter is now in GCA5. However, it is still NOT WORKING (an error occurs on GCA5 while loading).
Can we have a manual link to a stable version please?
Apparently, the NPC exporter is now in GCA5. Excellent.
The Sourcecode for both exports is also available on Github https://github.com/WoodmanX/GCA5FantasyGroundsExporter with a rough description on how to make GCA compile it for you, but the current state is the exact same one that is distributed via the GCA package manager. It could throw an error if an old version is still in the "..\Documents\GURPS Character Assistant 5\plugins" folder, that one should be deleted.
Thanks, manually removing the old one - by deleting folders - fixed it! :)
Hiya - not sure if this is the best place, but i'm running into an issue with the "Extended Language Fonts" extension specifically with the GURPS ruleset. I've tried replicating the problem with the extension on CoreRPG by itself, and it only shows up since the GURPS ruleset was updated. Whenever i try to chat with a language active, the program hangs for a few seconds, and i get 3 C Stack overflow notices: Manager_chat.lua lines 95 & 120, and Manager_oob.lua line 28. Any thoughts on the best way to deal with this? Is it something i can even deal with?
Edit: The same issue is happening even with the extension disabled. Should have maybe tried that first, but at least i know it's relevant here now!
I will have a look at this language issue.
On another note, there is a new minor update for FGU. Update via the Forge.
- Fixed 12 point token facing on hex maps.
- Added range modifier to pointers.
- Added RoF changes to handle shotguns. eg RoF 3x9
Thanks Ronnke!
Thank you for adding range modifiers! It was tedious to look up the chart or use another tool to get the exact modifier.
Also, I think you added differences between yd and meter too. It always takes one point down relative to yd measure (for meter). It's a nice add-on.
We are using 1yd=1m rule. So, we stick to the yd distance suffix.
First of all, the cadence improvement for the shotguns was really good. But I'm curious, in the future will we be able to create races and templates directly in Fantasy Grounds?
A new update of the ruleset for FG Unity is available via the Forge.
- GURPS 4e Ruleset v3.9.1 - 10th Jun 2022 (FG Unity Only)
- Fixed: Language script error issue.
- Added: Toolbar controls to enable/disable range modifiers on map pointers.
Thanks so much, ronnke! Really appreciate it.
And just in time for my players to hear and appreciate the rumblings of Bokrug and the Ib Shades.