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Sorry, forgot there was a 2E version. Will get a fix for that version
Pushed a fix live for the 2E version of the record.
Fantasy Grounds - v4.8.2 Ultimate (2025-08-20)
Star Trek Adventures 1E (2025-08-23)
Core RPG ruelset (2025-08-26)
Not using any extensions.
I'm receiving the following script error whenever rolling the Challenge Dice for weapons damage:
[8/30/2025 12:07:05 PM] [ERROR] Handler error: [string "..rek Adventures 2d20:..r_action_damage.lua"]:513: attempt to index local 'sLocation' (a nil value)
I get the error no matter what type of weapon and with both PCs and NPCs. I'm rolling the damage from the weapons listing on PC sheets and NPC sheets. The stress inflicted by the Challenge Dice seems to be inconsistent, sometimes being the correct amount, but at other times higher.
[Edit] And in case it matters...I'm using the Deep Space Nine Player Characters and The Dominion Jem'Hadar Warriors.
Also just noticed this; 1 of the PCs is listed in the Combat Tracker as "Injured L", despite the fact they only sustained 3 stress and have a stress track of 17. There listed on the character sheet as "Fine".
As well, if I manually roll the CD and then drag-&-drop them to the Combat Tracker, I get the following error:
[8/30/2025 1:34:09 PM] [ERROR] Scruot execytub error: [string "..rek Adventures 2d20:..r_action_damage.lua"]:152: attempt to comapare number with nil
The CT does however list the correct stress for the charater I drop it on and the correct icon is displayed in the the Injury / Breach column.
Pushed a fix to address the location error.
Awesome - that fixed it! Thank you.
I've got a few questions about math that isn't being applied during damage, but I don't know if these are bugs, or by design? Anyways....
- Shouldn't a character's/beast's Security discipline value automatically increase the number of a weapon's or unarmed stike's Challange Dice?
It's currently not, but I can achieve that by adding the Security value in the Modifier box.- Shouldn a a character's/beast's Resistance value automatically decrease the number of damage Challange Dice?
Currently this is being ignored unless I have a Resistance effect on the character/beast in the Combat Tracker.
I'm not too personally concerned about these as I'm experienced with FGU, but I do worry about my players forgetting to add the Securitty value in the Modifier window. As well, I believe only I as GM can add the Resistance Effect to the CT. So I'm worried about occasionally forgetting to do that.
I pushed an update to help this, but you can change the discipline that the damage bonus comes from if you click on the gear icon in the weapon entry. The way I understand it is Resistance is a flat deduction of generated damage. Not seeing anywhere it says it removes conflict dice.
Thanks for the reply and info. My bad about my bullet point 2, I should have stated it like this - resistance removes stress that results from Challege Dice rolls. I was aware of the ability to change the Damage Discipine via clicking the a weapon's gear icon.
But did the update you recently pushed get distributed?
I ask, because my damage discipline is set to Security for all PC's, but that isn't resulting in additional Challenge Dice for damage rolls. I'm confident it should, based upon the Gear & Equipment (Technology & Equipment in original CRB) chapter's Combat Equipment-weapons section (pg 175 of the Rules Digest edition of STA, pg 192 of the original CRB under a subheading of Damage Rating) which states:
"Stress Rating: A number of [CD], and possibly one or more Stress Effects that trigger when Effects are rolled. All weapons gain additional [CD] to their Stress rating equal to the Security Discipline of the character."
The "[CD]" in my quote is actually the Starfleet icon for in the Rules Digest, but I can't paste that cool icon in here. I'm not sure resistance is being applied when targets are damaged either, but I need to do more testing.
I double checked that it is working on my side and did another push to be safe. I also see the resistance deducting the damage as well. If you update and still continue having issues. please relay the ruleset version (it tends to be a date) to me to ensure you are on the latest version.