Hey, I like the ext. but is there a way to remove characters from it once you've added them?
Printable View
Hey, I like the ext. but is there a way to remove characters from it once you've added them?
It mirrors the combat tracker. All you have to do is remove them from that, and they will automatically be removed from RR.
Oh cool! Thank you! I am just setting up and I forgot that guy was still loaded.
Hi,
This is a great extension. Thanks for making it.
Is there any chance you could add support for intercepting/prompting for the autogenerated "stabilization" rolls that happen in 3.5/PFRPG when a char is dying? I did a quick test and the following change on line 46 in rr_manager_action.lua appears to do it:
I did a quick search of several rulesets and it looks like 3.5/PFRPG and PFRPG2 are the only rulesets that use this roll type, so I suspect it shouldn't cause any adverse effects on other rulesets.Code:if rRoll.sType and (rRoll.sType == "death_auto" or rRoll.sType == "concentration" or rRoll.sType == "stabilization") then
Cheers,
Brian
Version 2.4
Adds some quality of life options that been asked for
- Implement auto roll option for GM - GM controlled characters do not get a popup
- Implement deselect on roll option - Clears the selection when you send a roll
- Implement match targeting to active CT - Press the button to clear targets and then select the same as the active character in the combat tracker
- Implement auto-hide option for manual dice entry option - Hides manual dice fields if Manual Rolls is off unless the user has selected to always show the fields (default: off)
- Implement option to broadcast roll cancellation - Pushes details of cancelled roll to GM and displays a basic summary for the user. Only pushes messages when a client cancels a roll
- Add PFRPG stabilization to popup roll checks
Note: Per user settings (PC: show popup rolls and RR: Always show manual dice entry fields) have been moved to the "Per User" category on the settings window. The other options remain under the Requested Rolls header
Oh nice
Nice work there!
I do note I can't seem to get "Implement match targeting to active CT - Press the button to clear targets and then select the same as the active character in the combat tracker" to work. If a PC is currently selected and the CT points to someone else, when I click the button the PC is deselected but the new target from the CT is not picked up. If I have an NPC selected and try to use the current CT target it doesn't even do that. Maybe there is a setting I need?