Awesome peoples. Thanks for the update Mattekure.
Printable View
Awesome peoples. Thanks for the update Mattekure.
I looked at this and I'm going to say it is working as intended. Yes it does add 1 rnd to TRUNRS to get around the auto decrement initiative. I know at one point someone had a request for a effect that ended at the end of their turn, the same turn it was applied. The bottom line to remember is it will get removed when the tag fires at 1 rnd duration.
Thank you!
Trying to use the DMGR: effect in 5e for interception.
The effect itself works fine, only issue I've encountered is that it seems to be ignoring the `Expend on next Roll/Action`, so it's staying on the target as if it was set to `Expend: Never`
Ignore me, I was using the effect completely wrong, applying it to the one dealing the damage instead of the target of the hit
[QUOTE=rhagelstrom;633431]Version Update 2.25
fixed: Issue with Source tags not properly resolving
fixed: Error with Automatic Save Adv
Thank you so much~!
This is still a problem in this version of this extension.
I have tried this effect in 5e, and it works.
Acidic Spray; SAVES: DEX 23 (R); SAVEDMG: 7d6, acid
But for pathfinder ruleset it does not work, something in version 2.24 broke the SAVE effects for pathfinder 1st ruleset.
Version Update 2.26
Feature - Conditions are now searched first and then the custom effects list when using tags such as SAVEADD
Fixed - The SAVEADD family (SAVEADD, SAVEADDP), all effects with these tags on an actor would process on a failed save, success in SAVEADDP case. These are now bound the the effect if a BCE tag that makes an ongoing save proceeds it.
Fixed - DMGRT was not being removed on damage