I'm not sure if this will fix the reported problem but it will certainly fix other potential problems. :)
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Hi Folks,
Had a brew (or mash if you know the local lingo) plus a chat with SuperTeddy57, I know what to do. The issue is that it's not linking to the data because the data isn't created until you hit the actions tab. So I'll be making changes.
For the current character sheet, when you view the main tab (upon loading) it will check the data is created, this should solve the errors reported and allow the skills to be used.
I've re-created the misc actions issue reporting 'PSI Talent' used, that's part of the overhaul to use the Actions Tab Char Current value, I got a bit eager with the linking.
I shall get these addressed tomorrow and get the new version ready to hopefully go LIVE on Tuesday.
Thanks for your time on reporting these. I do have a lovely update for the Spacecraft CT, though I'll update that after I get this addressed.
Cheers,
MBM
I was testing the armour mechanics and seem to have a situation where Vacc suit only grants protection vs Kinetic damage? Was this intentional - I quite like the idea that they don't provide any protection against laser. Or is it to do with the recent update and we need to add protections other than kinetic to protective items? Thanks.
R.
Hi Chap,
Make sure the Vacc Suit in question no longer has 'Kinetic' amongst it's protection. Any items dragged to a toon sheet before the update will have the wrong protection.
Best thing to do is to remove it from the character and add it back on, then the record will be upto date.
Cheers,
MBM
Hi Folks,
Been fixing up some bugs today and noticed, if you have the MGT2 Spacecraft Extension that messes up action rolls, and could be the cause for the oddness reported. Please do not use it until I update it.
Cheers,
MBM
MBM,
Excellent, this sorted out a lot of the issues. However I'm finding TL12 Cloth armour still doesn't stack with a Vacc Suit, and the Wafer Jack augment still gives 4 protection (whereas the Subdermal Armour augment TL10 is still giving no protection). I've created new Wafer Jack Socket and Subdermal Armour items which work around that issue. Now everything looks correct in the PS including the rating. However in the damage automation it's not stacking correctly. Thanks for your focus on this, I can see you have a lot going on at the moment.
R.
Hi Chap,
I'm going to remove the restriction of stacked armour. That can be upto the Referee what they allow.
I've been fixing bugs today, soon as all current bugs are fixed (ie your Wafer issue) I'll get it to SmiteWorks, as v1.1.4a.
Should be mid-week.
Cheers,
MBM
It is more likely it will be the weekend after, SmiteWorks generally does updates on Tuesdays and I think we're past the deadline for this Tuesday.