Hi Paul, take all the time you need. I am sure there are some automatics broken by my quick and dirty fix, but 99% seems to work fine.
Updated Post: removed FGU quick and dirty fix, please use updated version of pak instead
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Hi Paul, take all the time you need. I am sure there are some automatics broken by my quick and dirty fix, but 99% seems to work fine.
Updated Post: removed FGU quick and dirty fix, please use updated version of pak instead
New .pak file uploaded. This pack is compatible with FGU and FGC. It is current to the FGU/FGC 2-2021 update.
I expect some bugs, please screen shot any errors and post them. Everything seems to work in my testing, but there is bound to be some things I missed. There are some graphical improvements needed for FGU since the font is different. I fixed the major ones. there are some buttons and text that need to be adjusted, that is for the next push. There isn't anything I see that is a major issue currently. I would like to make sure this FGU/FGC set works for smoothly for both engines, then I will go back and tweak the graphics.
First of all, thank you very much Paul :-)
Tested it, works just fine, apart from three minor things (campaign still works fine):
- The Iconset for the menu items on the right side are missing/not found. I wil get the "default" pics as replacement.
- Fonts of Weapon Quality is to big/fat
- I get the following per weapon entry (which may be [2/26/2021 9:42:18 PM] [ERROR] Script execution error: [string "campaign/scripts/weapon_utility.lua"]:41: attempt to call field 'getRecordType' (a nil value)
[2/26/2021 9:42:18 PM] [WARNING] template: Could not find template () in class (charsheet_combat)
==> [ERROR] Script execution error: [string "campaign/scripts/weapon_utility.lua"]:41: attempt to call field 'getRecordType' (a nil value) is also happening when adding/creating a new weapon.
@iiivsion The iconset is gone. The new standard are for text back sidebar buttons. The old icon shields have been removed from the rule set.
The FGU fonts are not optimized for the ruleset, there is plenty of graphical work to do. Offsets are wrong, reworking sizes and weights. It's alot of work and effects FGC as well. I will be tackling that at a later date.
As far as the error, I can not recreate it. Is the error from FGU? Did you right-click create the weapon, or use the add button? Was it a PC or NPC?
The best way to add weapons by the way is to drop an item on the inventory list. When you do it will automatically add it to the weapon list or equip armor.
New .pak is up with some bug fixes. The fonts that are used are from CoreRPG. I have fixed the placement of some labels and the add/edit buttons. The add buttons are always visible now as a standard for rule sets based on CoreRPG. Fixed some issues with list filters and double checked the effects work properly.
Let me know if anything else is found. If anyone out there is a graphics person, a skin for this ruleset would be cool. To avoid a rewrite of most of the .xml, the frames should be able to line up with the current CoreRPG standards. If anyone wants to tackle this let me know.
New .pak posted for recent FG updates.
Hey! How are you all?
Recently, i found a issue with the effect window. It is empty and i cannot input new effects. My console input this whenever i open the window:
[6/20/2021 7:51:34 AM] [ERROR] window: Control (filter) anchoring to an undefined control (list) in windowclass (effectlist)
Do you guys have any idea of what the problem could be?
New .pak file uploaded to the first post in this thread.
Changes were made to CoreRPG that changed the effect list. The new .pak updates the ruleset for these changes.
Hey Paul!
Thanks for correcting the effects issue! It will be much easier to work now :)
However, i have two observations/issues:
1) The effect windows don't show any of the conditions already included in the ruleset. How could we fix this? Is there a list of the avaiable effects to be used?
2) The channel test space in the Spell Sheet is empty all the time, even if a player do have the Channeling skill. Is there something i'm doing wrong?
@Bretwulf,
There are no conditions preset in the ruleset. The effects list should be empty for you to add them. The changes to CoreRPG may have added a list for awhile that I missed. It should be empty for you to add.
As far as have the Channelling skill listed, it is most common the spelling. I used the spelling forms from the Core rulebook and Channelling has two "L's". Check that.