I don't think it likes 2 sets of spell like abilities.
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I don't think it likes 2 sets of spell like abilities.
I must have been lacking sleep I missed that My Bad!
Trenloe is there a way to add spells to SpellParseRef.xml long thread not sure if anyone has asked?
Chris
so i made tokens and parsed the Bestiary 6. parser had a few hick ups but got through it all with no errors but when i open it in fg it will not work.. FG keeps pointing me to formatted text in the xml. if I modify it in any way i get root error.
I just went through and reparsed bestiary 1 to add spells for everything. in the end i had to exclude three of the items
Xill
skeletal champion
vampire
the parser did not like the statblocks from any source.
but the only thing in bestiary 6 were skipped spells from sources like HA, OA so i am at a loss....
has anyone done this and had the same problems
Chris
Errors in the XML are usually due to ill-formatted spell/spell like ability entries, or special abilities not ending in a period.
You'll need to identify which creatures are causing the issues and look at them in more depth. If the line number of the XML error doesn't help identify which creature, then split the text file into smaller sections and parse those to help identify which creatures are causing the issue.
Not sure what you mean by this comment. More info please.
edit.........
I started with the info from Paizo pdf of bestiary 1 then i pulled the statblocks from the net to see what was causing the problem and i could not get it parse with those three stat blocks in there. that being said I am sure i missed something just not sure what.Quote:
Not sure what you mean by this comment. More info please.
Did not know the parser would go past something with errors. when i have used it before it would always through an error, i fixed it then it workedQuote:
Errors in the XML are usually due to ill-formatted spell/spell like ability entries, or special abilities not ending in a period.
Chris
Every single statblock was "no go"?
What do you mean by "no go"?
There's not much information to go on here.
Please provide the text of one creature that is a "no go" and give information on what the actual issue is. This will give me a chance to address properly rather than guessing. Thanks.
The new spells parsing works off the information in the NPC statblock and it expects a certain format (as detailed in the Paizo statblock standard), and generates formatted XML for FG to use. Unfortunately, even Paizo statblocks don't always adhere to the standard. The parser app has never tested the syntax of the end XML - so if there are small issues in the original NPC statblock then they won't raise errors in the application, but can result in incorrect FG XML - which the app doesn't test for.
Spells Known (CL 15th; concentration +22)
7th (5)—destruction (DC 24), repulsion (DC 24)
6th (7)—animate objects, heal, word of recall
5th (7)—break enchantment, slay living
(DC 22), true seeing, wall of stone
4th (7)—cure critical wounds, dismissal
(DC 21), divination, spell immunity
3rd (8)—glyph of warding, meld into stone,
searing light, speak with dead (DC 20)
2nd (8)—augury, cure moderate wounds, gentle
repose, resist energy, silence (DC 19)
1st (8)—bless, cure light wounds, hide from undead,
sanctuary (DC 18), shield of faith
0 (at will)—bleed (DC 17), create water, detect magic,
guidance, light, mending, read magic, resistance, stabilize
I can not find anything about formatting on this style of stat block.
I think this is the problem, best i can tell
Thanks for the help Trenloe, sorry for being such a pain in the donkey.
Chris