That was only added 18 month ago (guessing) and somehow its not in the doco... :pirate:
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That was only added 18 month ago (guessing) and somehow its not in the doco... :pirate:
Glad I could help point that out. ;)
its rude to point at peoples documentation deficiencies!
Again, thank you. Saved me a lot of headache. Working on making my system in light of all the OGL drama.
hello again, it's for the damage for tinyd6, in this case to ask you if you can create a damage as it comes in the game manual, where 1 success, two successes or three successes result in a single wound.
without altering the previous one created, but creating a new one.
So, I've noticed that with the Dice Pool, funky dice, like d14, or d30, have their rolls treated as modifiers instead of having the die added to the pool. Is this intentional? Currently I'm working around this by rolling a 1d0 afterwards, but I wasn't sure it was behaving the way it's supposed to and just wanted to ask.Attachment 56924
Hi Yogel - no its not deliberate behavior but...
1. I had thought Funky Dice were no longer in MoreCore. What version of MoreCore are you running?
2. It is quite possibly that MoreCore would need some extra code for the Funky Dice but my d60 and d600 seem to work in the Pool.
Version 1.68.20221102. which I assume is the latest version from the forge. I think those dice(d60 and d600) work because they're tied to the d6 graphic(maybe?).
If I use /die 1d[funky die type] it will roll the dice, which is...workable, but it makes it impossible to use dice pools.
But, if they were supposed to have been removed, I guess it's a mute point.
Thank you!
I will get this working for you.
Thank you!