Fixed d100 - now on desktop
Added new Success Damage Roll: /damagesuccesses (p1)d6s(p2)
Combat Tracker fix
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Fixed d100 - now on desktop
Added new Success Damage Roll: /damagesuccesses (p1)d6s(p2)
Combat Tracker fix
Is there a Paranoia ruleset for more core anywhere?
I dont think there is. The various Paranoia systems vary quite a lot in their mechanics too.
Note: The problem does not occurr, if I load the table in the CoreRPG ruleset. Only when I am using MoreCore as ruleset the issue arises.
There seems to be an issue with tables, that hold exactly 60 entries. It rolls a 1d6 instead of a 1d60.
I setup a table with exactly 60 entires, where each entry has a value range equal to its row number. E.g. entry in row 5 has a value range of 5-5.
When I press the dice icon at the top of the table, it only rolls a 1d6 and multiplies the result by 10. Therefor you cannot roll anything else than the values 10, 20, 30, 40, 50, 60.
The following issue is NOT related to MoreCore, but may be one of the reasons for the bug:
The custom dice - when right-clicking on the D6 only shows the options: d0, d2, d3
So no d66 or d60 are available in CoreRpg ruleset. Don't know, if this is intended...
The ruleset file MoreCore.pak is from 29.12.2022 and counts 3029kB
Some helpful information about my setup:
FGU: v4.3.2 ULTIMATE (2022-12-11)
Mono config path = 'C:/Program Files/SmiteWorks/Fantasy Grounds/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.10f1 (1c7d0df0160b)
[Subsystems] Discovering subsystems at path C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/UnitySubsystems
Checking for Forge subscriptions...
Getting Forge subscriptions...
3 Response received: {"products":[{"id":"97","name":"430ea860-e9fb-11eb-8c52-0050562be458","type":"WORKSHOP","title":"Basic Card Decks using FG Tables","location":"1","buildNums":["1"],"size":"12237"},{"id":"360","name":"13d8b724-465e-11ec-8c52-0050562be458","type":"WORKSHOP","title":"MoreCore Universal Ruleset","location":"1","buildNums":["19"],"size":"2976577"},{"id":"589","name":"d2da0af0-b35b-11ec-8c52-0050562be458","type":"WORKSHOP","title":"Death Station","location":"2","buildNums":["1"],"size":"3311669"},{"id":"598","name":"602a7360-b6bb-11ec-8c52-0050562be458","type":"WORKSHOP","title":"Trigger Me Timbers","location":"1","buildNums":["10"],"size":"43088"}]}
That is correct. MoreCore does have a d60 that only has the results 10, 20, 30, 40, 50, 60
It also has a d600. These were added for Traveller style games (and mainly for use in tables).
You could edit the gameelements.xml file and comment out or delete lines 17-25
To comment them out replace with:
Its a feature not a bug!Code:<!-- <customdie name="d60">
<model>d6</model>
<menuicon>d60icon</menuicon>
<script>
function onValue(result)
return result*10;
end
</script>
</customdie> -->
You would have to remake this change anytime MoreCore was updated.
Alternatively add row 61 which just rerolls the table.
Thanks for the workaround!
Apologies if this was posted somewhere else in the forum here, but is there a damage roller that would allow me to use modifiers to add extra damage dice? For example, if I tried using /damagedr4 and added an extra modifier in front of the die type, but it didn't like it.
I've tried /damagedr4 (p1+a)d8, /damagedr4 (p1)+(a)d8, and /damagedr4 ((p1)+(a))d8. Any help would be appreciated.
There are firstly some errors in your syntax overall
each Roll Parameter must be in brackets - eg (p1) and (a) must have their own brackets
MoreCore supports one and only simple math operation in a roll and you enclose it in [square brackets]
Your roll would look like:
/damagedr4 [(p1)+(a)]d8
omg thanks. I've been working with various code types for years. I have no idea why it never occurred to me to try brackets instead of parenthesis.