d616 Dice Mechanic in FG?
Not sure where to post this, so I'll start here.
As anyone tried to duplicate the Marvel Multiverse d616 dice rolling mechanic in Fantasy Grounds?
Seems like it should be pretty easy, but unfortunately I don't know enough about Unity FG programming to take a stab at it. And, I really don't want to give Roll20 a dime to be able to play the game online.
In case you're not familiar, here is the die rolling mechanic from the rulebook.
Any feedback is appreciated.
WR
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++
When you’re asked to roll d616, roll your three six-sided dice and add up the numbers.
Example: You roll 3 5 4, so your total is 12.
Note that when we list the results for a d616 roll, we always list the Marvel die as the middle die. Think of it as the number 1 in the 616.
There is one special exception when you add up the dice. If your Marvel die comes up with a Marvel logo, that’s a Fantastic result. Count the Marvel die as a 6 instead of a 1 and then add up the numbers like usual.
When we list an action check that has a Fantastic roll as its result, we use an M to represent the middle (Marvel) die. If the dice come up 6M6, that is an Ultimate Fantastic result, the best roll in the game.