Uh, what? You can shift-click to lock/unlock doors. I've been using that ever since I started using FGU.
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Uh, what? You can shift-click to lock/unlock doors. I've been using that ever since I started using FGU.
Hm... the question is can I get that toggle set into the base module then.. I imagine so. I'll have to look into it, though. It wasn't a part of the base features/tools I used to create the maps so I'll have to dig into that xml and set them individually I expect.
Thanks for the info! That's be handy when I am in my own campaigns :D
The Fall of Plaguestone
The complete map of Spite's Cradle 2
The grid is wrong as each square should is 10 ft, not 5.
Adjust the grid to half the size. i.e. 4 grid squares per map square.
Nevermind, found an errata in the GM thread on Paizo's forum
Attachment 46593
Hi Eru,
Since this AP was developed, a new automation method was created. The new automation method is great, it just took me a little time to learn how it worked and convert every NPC to that method. I have updated all the NPCs, which include the slimes/oozes, as well as other NPCs to use the new automation method. I tested all the NPCs - hopefully they should all work for you as I couldn't replicate any problems after the fix. I also locked the doors referenced above.
The fixed version will be in the LIVE environment on Tuesday, 5/18.
Thanks for your patience.
It actually took until release 18 to fix - as it needed a rewrite of how the PF2 ruleset handles damage. But, finally, this is fixed in release 18. I only know of two creatures this applies to - Carnivorous Crystals from Age of Ashes AP 4, and Shredskin in Agents of Edgewatch AP 1. I'm sure there are others. The code in Release 18 should now cover these immunity exceptions.
Wait... you can lock doors?
I've just noticed that in the Player's resources for the Abomination Vault (AP1&2) that the magic items from the adenture and certain images of key NPCs are included, and identified. Should they be in there at all? If so, should they at least be unidentifed?
Luckily I was able to spot them before my players loaded the modules.
Broken Link:
Abomination Vaults 1 - Ruins of Gauntlight.
Story Entry R0G - 3.10.C01 Visitor's Reading Room. Link to Augrael Image broken.