It is a GM only option. Otherwise if there were invisible tokens on the map it would be a bit of a give away if the PCs saw the map jumping to centre on .... nothing .... apparently.
Printable View
My players mostly keep the map centered on themselves... Center of world, and all that...
It seems like it may make sense to have it as a per-person option.
JPG
Also, please re-post any issues you have with the latest version. I covered a lot of ground, and re-factored a lot of internals.
At this point, the only known issue is the memory one, and potentially any items prior to v3.2.0.
JPG
Ok cool, still-standing issues are:
Manual Roll Window - Pressing the auto-roll button for an attack roll when targeting a monster results in an un-targeted attack roll. It must then be dragged onto the target to apply correctly the "hit" or "miss"
Pictured: https://puu.sh/reKfS/28aba9ef16.jpg The attack roll setup. Slibberdabber targets Dallas, I elect to roll by selecting the middle button on the Manual Dice Entry window. This is the result https://puu.sh/reKjR/a165a34448.jpg
When a number is instead input into the dice roll entry https://puu.sh/reKl1/20c8b33dfe.jpg
FAKEEDIT: I was going to put the tokens not showing in new modules but its fixed! Woo you're awesome!
Realedit: fixed my links
Found a issue in non-core rulesets (Mutants and Masterminds / Edge of Empire for sure, perhaps others):
Any custom tab beyond the main one is gone. All the material is still somewhere in the campaign, as links to the material in the now hidden tabs / folders works just fine. The tab buttons for said folders are just missing.
Vires Animi
EDIT: This is post the latest patch.
Thanks Zacc, makes sense.
Moon, to prevent any give-away, if it were to be a player option, then to me it would only be able to center on visible tokens, or maybe only have it center on friendly visible characters (i.e. just their own party tokens).
Using 3.5 trying the individual xp awards I get the error:
Script Error: [string "exp"]:1: attempt to call field 'awardXPtoPC' (a nil value)
Draconic language is understandable by all players regardless of their languages in their ability sheet. All other languages seem to work correctly.
That's a crazy amount of work with this update JPG! I need to make a pile more buttons for the WWR theme.