Wow.. didn't see it.. Thanks!
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Wow.. didn't see it.. Thanks!
Is there a thread (or post in this thread I missed) discussing the experimental settings and the ability to parse spells?
I see it now.....thanks. I think I just misunderstood what it would/would not do. I think I just need to spend some time with trial and error. I'm sure illl have a host of questions soon!
In coming back to pathfinder, I'm sure I'm falling into the same old issues, but having an issue with this parse from the Honors Echo NPC's. It appears to be related to the Spell-Like Abilities, but I'm not groking something....
Code:SYLVAN PROTECTOR CR 2
XP 1
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +8
DEFENSE
AC 18, touch 13, flat-footed 16 (+3 armor, +2 Dex, +2 shield, +1 size)
hp 24 (3d8+7)
Fort +5, Ref +3, Will +5; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
OFFENSE
Speed 20 ft.
Melee sickle +1 (1d4-2)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 3rd; concentration +5)
5/day lightning arc, 1/day dancing lights, ghost sound, prestidigitation, speak with animals
Druid Spells Prepared (CL 3rd; concentration +5)
2nd-flaming sphere (DC 14), summon swarm, wind wall
1st-cure light wounds (2), obscuring mist, speak with animals
0 (at will)-flare (DC 12), light, stabilize, virtue
D Domain spell; Domain Air
STATISTICS
Str 6, Dex 14, Con 15, Int 10, Wis 15, Cha 14
Base Atk +2; CMB -1; CMD 11
Feats Augment Summoning, Spell Focus (conjuration)
Skills Handle Animal +7, Heal +6, Knowledge (nature) +6,
Perception +8, Spellcraft +6, Stealth +8, Survival +10
Languages Common, Druidic, Gnome
SQ nature bond (Air domain), nature sense, wild empathy +5,
woodland stride, trackless step
Combat Gear scroll of cure light wounds (3), scroll of spider
climb, tanglefoot bags (2); Other Gear +1 leather armor,
mwk heavy wooden shield, sickle, holly and mistletoe,
spell component pouch, 95 gp
Use a - after the level or x/day as the divider between the level/uses label and the spells/spell-like abilities.
Code:SYLVAN PROTECTOR CR 2
XP 1
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +8
DEFENSE
AC 18, touch 13, flat-footed 16 (+3 armor, +2 Dex, +2 shield, +1 size)
hp 24 (3d8+7)
Fort +5, Ref +3, Will +5; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
OFFENSE
Speed 20 ft.
Melee sickle +1 (1d4-2)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 3rd; concentration +5)
5/day-lightning arc, 1/day-dancing lights, ghost sound, prestidigitation, speak with animals
Druid Spells Prepared (CL 3rd; concentration +5)
2nd-flaming sphere (DC 14), summon swarm, wind wall
1st-cure light wounds (2), obscuring mist, speak with animals
0 (at will)-flare (DC 12), light, stabilize, virtue
D Domain spell; Domain Air
STATISTICS
Str 6, Dex 14, Con 15, Int 10, Wis 15, Cha 14
Base Atk +2; CMB -1; CMD 11
Feats Augment Summoning, Spell Focus (conjuration)
Skills Handle Animal +7, Heal +6, Knowledge (nature) +6,
Perception +8, Spellcraft +6, Stealth +8, Survival +10
Languages Common, Druidic, Gnome
SQ nature bond (Air domain), nature sense, wild empathy +5,
woodland stride, trackless step
Combat Gear scroll of cure light wounds (3), scroll of spider
climb, tanglefoot bags (2); Other Gear +1 leather armor,
mwk heavy wooden shield, sickle, holly and mistletoe,
spell component pouch, 95 gp
Thanks as always Trenloe. So Im assuming when I parse the spell like abilties, messages like the two below should be expected since they arent spells?
Cannot find spell XML element with name <firebolt> cannot parse this spell - skipping.
Processing creature: SYLVAN PROTECTOR
Blank spell name being used after formatting. Orignal name = . Cannot parse this spell - skipping.
OFFENSE
Speed 15 ft., swim 30 ft.
Melee +1 morningstar +15/+10 (1d8+5), tongue +8 touch (sticky tongue)
Special Attacks channel negative energy 5/day (DC 17, 5d6),
scythe of evil (5 rounds, 1/day), terrifying croak (DC 15)
Spell-Like Abilities (CL 13th; concentration +15)
1/day—fog cloud, jump, summon swarm
Domain Spell-Like Abilities (CL 10th; concentration +15)
8/day—icicle (1d6+5 cold), touch of evil (5 rounds)
Cleric Spells Prepared (CL 10th; concentration +15)
5th—dispel goodD (DC 20), insect plague, righteous might, slay living (DC 20)
4th—control waterD, cure critical wounds, divine power, freedom of movement, unholy blight(DC 19)
3rd—bestow curse (DC 18), dispel magic, invisibility purge, magic circle against goodD, magic vestment
2nd—bear’s endurance, death knell (DC 17), enthrall(DC 17), fog cloudD, resist energy, sound burst (DC 17)
1st—bane (DC 16), bless, cure light wounds, divine favor, protection from goodD, sanctuary (DC 16), shield of faith
0 (at will)—create water, detect poison, guidance, purify food and water D domain spell; Domains Evil, Water
TACTICS
I think something in here is giving me issues I am having to learn this all over again its been so long
Thanks in advance
Chris
here is parser infoProcessing creature: BUGBEAR STALKER
Processing creature: BUGBEAR FLESH GLUTTON
Processing creature: BUGBEAR GNASHER
Processing creature: BOGGARD PRIEST-KING
Cannot find spell XML element with name <purifyfoodandwater> cannot parse this spell - skipping.
Cannot find spell XML element with name <summonswarmdomain> cannot parse this spell - skipping.
Processing creature: BOGGARD STALKER
Processing creature: BOGGARD HUNTER
Written definition.xml and db.xml to : C:\Users\Madman\Desktop\Monstercodex
Module file created: C:\Users\Madman\Desktop\Monstercodex.mod
Module file copied to : C:\Users\Madman\AppData\Roaming\Fantasy Grounds II\modules\Monstercodex.mod
Parsing ended - check text above for errors
says error reading end tag in FG when i open mod
Code:<p><b><u>Cleric Spells Prepared</u></b> (CL 10th; concentration +15)</p><list><li><b>5th-</b>dispel goodD (DC 20), insect plague, righteous might, slay living (DC 20)</li><li><b>4th-</b>control waterD, cure critical wounds, divine power, freedom of movement, unholy blight(DC 19)</li><li><b>3rd-</b>bestow curse (DC 18), dispel magic, invisibility purge, magic circle against goodD, magic vestment</li><li><b>2nd-</b>bear's endurance, death knell (DC 17), enthrall(DC 17), fog cloudD, resist energy, sound burst (DC 17)</li><li><b>1st-</b>bane (DC 16), bless, cure light wounds, divine favor, protection from goodD, sanctuary (DC 16), shield of faith</li><li><b>0 (at will)-</b>create water, detect poison, guidance, purify food and water</li><li><b>D domain spell</b>; Domains Evil, Water</li></list>
<p><b><u>Tactics:</u></b> </p><p><b>During Combat</b> The priest-king sits back with lazy arrogance, casting the occasional spell and allowing his minions to protect him until he is forced to intervene personally.</p>