Says I've got version 1.62 20210421
Is that not the current version?
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All but the 1st edition does damage the same way. For killing attacks, add the result of the d6 dice, that's the Body damage. A d6-1 is multiplied times that damage, and that's the Stun damage. (d6-1 is the default, some weapons have a bonus to stun damage.)
In my example, a 3d6 result of 6, 3 and 4 (totals 13 Body) and the stun die 6, for 5 x 13 (totals 65 Stun).
The other rolls seem to work, but I don't know what the S# value is for /cskill
Over time I have ben given varying different sets of info:
https://www.fantasygrounds.com/forum...uleset/page119
https://www.fantasygrounds.com/forum...uleset/page135
https://www.fantasygrounds.com/forum...uleset/page154
https://www.fantasygrounds.com/forum...p/t-37960.html
Crap, yup. 6e did change the stun multiplier, but not how killing damage is counted. Stun is no longer d6-1, it's d3, standard.
Tried the /ckill roll again and here's the results I got
/ckill 3d6
3,3,5 and 2 (3 BODY 3 STUN)
What was expected (11 BODY, 22 STUN)
Here's the direct text from 6e
Quote:
For Normal Damage, the total on the dice is the amount of STUN damage the attack does. To determine how much BODY damage it does, look at the numbers rolled on the dice: a 1 is 0 BODY; a 2-5 is 1 BODY, and a 6 is 2 BODY. Thus, a 6d6 Normal Damage attack that rolls 6, 5, 4, 4, 2, and 1 does 22 STUN and 6 BODY. The number of BODY done is usually close to the number of dice rolled.
Quote:
Damage for Killing Damage attacks is determined differently from Normal Damage attacks. The total of the dice is the number of BODY applied to the target. To determine the STUN done, the character rolls a STUN Multiplier — ½d6 — and multiplies the result by the amount of BODY done.
Is the Hero Points item an integrated part of MoreCore now? I updated and this object has shown up, and I'm trying to figure out the cleanest, non-destructive way to get rid of it...
Just found this and am excited to play with it! I have decided to try and build Palladium ruleset inside here (can't find one predone) and am having some problem with skills...I got it to roll the % for skills and add the %/level adjustment using /die (C*p3)+d100. If I used /die d100+(C*p3) it would multiple everything to p3. Now I am trying to figure out how to use the rollunder function to give me success/failure. Example: XSkill is base 20% +4%/level. Member is level 2 so their success threshold is 28%. How do I go about this string?...thanks in advance!
It has been part of MoreCore for many years.