I have the same problem, both with the CRB and the Alien Archives 1.
Are you saying that adding the Char Ops Manuel resolves the problem for the races in CRB, or just the ones in Char Ops Manual?
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Pushed a hotfix to resolve this reported issue. Please update and try and see if it is resolved.
Almost. When you select Human, half-elf, or half-orc the pop-up window for assigning ability boost to any looks like this: Attachment 56844.
Other than that, everything seems to be working great. Thank you!
Pushed a hotfix as the ability select window had a typo in it and should display those abilities correctly.
I am having a problem with the Normal Combat track in Fantasy Grounds using the Starfinder rules set. The higher the characters roll for initiative, the lower they go on the tracker. This makes it rather difficult to run combats properly. Is there a fix for this? Running other rules sets on the tracker works fine. Was there something done on the last update to the Starfinder rules set in FG the changed how initiative is sorted?
Did you roll initiative from the character sheet? The problem is not with them loading on to the tracker; it is that the sorting is backwards. The higher the roll the lower on the initiative the character goes (bottom of the tracker).
Here is a screen shot from my FG Starfinder screen
Attachment 56899
I guess the standard questions of do you have ANY mod's / extenstions that effect the combat tracker? does it happen in a fresh campaign, with no mods / ext?
It's not happening to me.
tried it with and without any mods/extensions, but I will launch a fresh campaign to see if that make a difference
fresh campaign no mods/extensions, just loaded core rules, and Alien Archive 1 & 2 (to have npc's to put on the tracker). Still the same problem. The higher initiative goes last
I've tested this with npcs and a player character and the combat tracker is not showing in reverse order with my testing.
Attachment 56901
Please pardon the wall of text, but here’s a smattering of issues I’ve encountered in the past month or so… And one of which I just stumbled across today.
The GM portion of Alien Archive 1 is gone, as of today.
With the most recent update, I’ve found that the monsters and tokens from AA1 are no longer accessible. Both in old, or newly-created campaigns. The GM portion of AA1 has vanished from the Module Activation page. It would appear that the player-facing content is the only part that remains. Attachment 56984
Conditions
Encumbered/Overburdened
These two basic conditions/effects appear to be applying a -5 penalty to various unrelated/unintended PC statistics. Most notably, this condition currently gives an erroneous -5 penalty to the following:
- EAC/KAC. Encumbrance should apply a more nuanced penalty to Max Dex to AC, but that's doesn't appear to be happening here.
- Weapon damage rolls, including ranged weapons and grenades.
In Fantasy Grounds, these conditions also give a (possibly erroneous) -5 penalty to all attack rolls, with the seemingly-sole exception of thrown weapon rolls made from the “Main” page of the character’s sheet... However, the subject of whether the Encumbered/Overburdened condition should/shouldn’t apply a penalty to attack rolls under Starfinder’s ruleset is (unfortunately) not as clear-cut as I would like it to be. According to the CRB (pages 275 & 276), the Encumbered/Overburdened conditions only apply their -5 penalties to “Strength- and Dexterity-based checks”. Meanwhile, page 8 of the CRB seems to draw a line between “Attack rolls” and “Checks” without explicitly stating that both terms are mutually exclusive. I wish I could say with more confidence that encumbrance penalties should not apply to attack rolls (as was the case in D&D3.5 and PF1) but I lack unambiguous and unassailable evidence in this matter.
Entangled
FG’s implementation of the Entangled condition currently does not apply the requisite -2 penalty to AC, as well as melee attack rolls. Most ranged attack rolls ARE working correctly, but thrown weapon rolls made from the “Main” page of the character’s sheet are not receiving the expected -2 penalty.
Custom Effects
This bug is quite minor in the grand scheme of things, but it’s readily reproducible. Here are the steps.
1. Go to the Effects window, and create a new custom effect.
2. Type some text into the newly created custom effect. Any text. But it needs to be SOME text, as a blank field will not trigger the otherwise-imminent bug.
3. BEFORE PRESSING ENTER (or otherwise clicking away from the text entry field) left click on the little “visibility” eyeball to the right of the effect. Attachment 56982
4. Observe! Attachment 56983 Everything on your list of custom effects has been visibly duplicated, including the newly-created effect. Thankfully, these unwanted duplicates are easily removed, simply by adding ANOTHER custom effect to the list.
Minor typoes that I’ve noticed
Within the Alien Archive 3 module, one of the images of the espraksa bird-people appears to depict an “espraksa performer”. But the image has been given the title of “espraksa pREformer”.
Another image in the AA3 module depicts a cardboard box filled with tashtari puppies. However, the name of the image includes an extra “I” (the image in question is currently entitled “Tashitari Puppies”). This means the puppy image will not turn up if you’re try to search for images of “tashtari”. Which could be profoundly sad for people who wish to fawn over pictures of cute alien dogs. :o
I looked into the Conditions section and will be pushing some updates with the next weekly update with what I have found.
I will get the image errors fixed. Thanks for reporting these.
Madman..
For starship combat, I have noticed that the minor crew action snap shot does not include any modifiers when you do the roll. Specifically I have tested using a Deaths Head Necro Glider. I made a copy of the ship, unlocked it and added an entry for the gunner using the supplied pilot's gunnery modifier. Doing a regular shot with the gunner uses the gunnery modifier but doing the minor crew action snap shot simply rolls a d20 and does not include the gunnery modifier or the -2 inherent to the snap shot action. Same result when using the built in pilot.
A few things:
#1: One of my players noticed an issue with their creature companion sheet. Whenever they (or I) attempts to roll a save for this creature companion, FG doesn't appear to be adding any inherent modifiers to the roll. FG treats the save as a flat d20 roll, as shown here: Attachment 57447
#2: The Entangled condition still has a few issues. It is now applying an erroneous -2 penalty to both Will saves, and Fortitude saves. It is also applying a global -2 penalty to ALL skill and ability checks, not just those that are tied to Dexterity. Finally, the aforementioned condition is not applying the required -2 penalty to AC.
In the Starfinder Alien Archive, the "Castrovel Plant Monster" image is missing. It's just blank and produces an error when selecting it.
Thanks for reporting this. I will get it fixed.
Madman..
There is a severe map problem on part III of Starfinder 33 - Dominion End :
Map E. AI Core
Walls and light are set on wrong layers, my players are able to see everything on map and their characters can pas through walls.
Can you show a screen clip of the image window with the image unlocked and the image data control and layers visible?
It sounds like LoS/lighting was disabled either in module or in your campaign and/or LoS/lighting layers disabled.
EDIT: After looking at the map; it looks like the walls/lights were incorrectly placed in the GM layer folder. If you move the "Pillar Lights" layer outside the GM Map folder and set the visbility to shared with players, it should work. I'll report to the DLC developer.
Regards,
JPG
It would seem that applying Upgrade templates to a suit of armor via FG's Item Forge is causing the AC penalty of the newly-forged equipment to drop to zero. I've prepped a screenshot with a few examples: Attachment 57630 I hope this makes the underlying issue clear. The unmodified armor stats appear on the left, with the upgraded/forged armor entries on the right. Note the lack of data concerning AC Penalties with the forged items.
I've also been noting that the Item Forge does not attempt to accurately reflect the overall price (and bulk) of the newly-created item. It's a very minor wish-list thing on my part. But I would personally certainly find it very convenient if FG added both the price & extra bulk of the applied upgrades/fusions/attachments to the base statistics of the equipment being modified. <shrugs>
Armor modifiers (both Max Dex and AC Penalties) are currently being automatically disabled for all PC sheets at the start/end of every game session.
It would ostensibly appear that the current state of a certain check box (see screenshot) is not being saved between sessions.
Attachment 57640
The Instinctive Metaphysicist (Archetype) (Attack of the Swarm - AP 5) is in the Classes tab instead of Archetypes and has no description (features).
Attachment 57648
The following relates to the a Parcel entry within the very first Alien Archive module.
The problematic Parcel is entitled "Gear - Dragonkin". This parcel currently includes an Advanced Magnetar Rifle. The correct item that the default Dragonkin statblock has equipped is a Tactical Magnetar Rifle.
In the Drift Crasher AP 1, The Perfect Storm Player Resources, the new player race Ganzi is missing the Speed trait.
Classes has a Mystic copy.
Attachment 57663
In the adventure path Drift Crashers (The Perfect Storm), the spaceship Primorata is missing.
I guess this starship is called a Vanguard Voidsweeper and not an Evanguard Voidsweeper :) Attachment 57664
The last one for today :)
When I try to tumble, the first one with DC 15+CR 1,5 works fine, but when I use the second with DC 20+CR1,5 an error is produced.
Here are some screenshots and the character . The error shows up with any character anyway.
Attachment 57665Attachment 57666
Attachment 57667
I"m not able to replicate this with a fresh character. You may need to post the character in question that is having issues so I may be able to replicate it.
This is happening with all my characters. Did you try it with the Starfinder Soldier I posted?
Didn't see the character sheet, sorry. Will test with it and see.