Click on images and you should find the assets there and can click on them.
Printable View
Sorry for the bother.
I figured it out. I had a different GURPS Core Unity extension loaded.
All good.
I have the impression that the version you were using was the one I had edited Padre Moto.
but anyway I fixed the modcollector, Padre Moto.
Attachment 50997
Excellent!
Yes, I only use one monitor and this was the best way I found to position my things, dice at the top of the chat, just like modcollector, the player portraits are free, when I say that I mean the color icons of each player , as well as the name stripe (which even allows longer names) and the AFK icon do not cover the portrait, and I do not have the modifier window open and also when I put any image in panel mode, it anchors to the side from the chat and side tab.
In addition to the chat messages being on one line so that Audio and its triggers can work, and I forgot to mention that the dice tower is at the top of the chat too. And no, I never Master GURPS nor in FGC, nor in FGU, I keep making these aesthetic changes, and as for the shop, it allows players to spend their rich money buying items or services, but as my limit is aesthetic, I don't know limit the purchase if the character doesn't have money, as well as I need to adjust the XP extension, which in the case when distributing the XP, it goes to the points without spending and when they buy something from points, it decreases and can only be changed by the GM , as well as the amount of $.
I hope I explained it well, with the help of Google translator.
How do you apply effects to the PCs and NPCs?
With your combat tracker being relatively short, doesn't it take a bit of scrolling (and therefore time) to drag an effect ("crippled right-arm") onto "Desperado 2" etc. in the combat tracker?
Or do you drag effects onto the NPC token on the map?
Where do you normally put the map?
Seycyrus
As I have great problem in speaking the language (English) for fear of speaking wrong and for lack of knowledge I will try to make 1 video with my extension, showing how I make adjustments in only one and in case I have no listing of modifiers and effects. I played a lot of GURPS when it was 3rd Edition, but the 4th Edition and especially in fantasy grounds just have the theory, I look forward to the arrival of improvements, as application of effects that can provoke modifiers and changes listed at the beginning of the post where the ruleset can be downloaded, such as life bar in the token and body parts to be able to manage different RDs and thus apply the different types of damage, it was because it has no material and want to know in practice that I asked the Caravan for Ein Arris, so have material to "know" better the GURPS in fantasy grounds and also to show how much the System is good and practical in FG, but I understand the legal complications that this would bring
Yako have you been able to play as a player in any GURPS 4e games on FGU?
Padre Moto, I'm a Brazilian from the interior of São Paulo, which thanks to Google I can communicate here in the Forum, my adolescence all played gurps 3E and acquired the GURPS 4E, then friends began to move to other places and the tables were running out, that's when I resorted to rpg Online and luckily stopped here in what was once known as Fantasy Grounds and I really liked what I saw, a platform where the session has to be prepared and luckily had a person who made a sketch of the GURPS 4E, but for problems had to stop, even in this prototype of GURPS had a Vitruvian man who could insert the HPs of each part of the body, but what I found most interesting was the token cycle, where I could have multiple positions of a token. So we were awarded Ronnke creating the Official Ruleset of GURPS, everything was going well until the Fantasy Grounds Unity came and brought many possibilities, but at the same time broke many things and in case I was always a tester, a bug hunt, to try in a way to help those who know how to do what they do not know, which is to program for real and only played a few minutes at a table of Ronnke but was still FGC and when doing tests between master and player, were on different PCs and on different internet connections, sometimes even on LAN and in all tests, especially for my aesthetic changes everything worked fine, of course well, after hours and hours of testing and changes. Of course these most changes and tests were and are more for my ego, but I'm happy when they please other players and masters. Of course these most changes and tests were and are more for my ego, but I'm happy when they please other players and masters. Of course these most changes and tests were and are more for my ego, but I'm happy when they please other players and masters. Of course these most changes and tests were and are more for my ego, but I'm happy when they please other players and masters. Of course these most changes and tests were and are more for my ego, but I'm happy when they please other players and masters. And the saddest And the saddest thing is that GURPS was a great system hereAnd the saddest thing is that And the saddest thing is that GURPS it was a great system here, but today it is stigmatized is cause for laughing stock and jokes.
I just have to thank the community, the friends I made and especially the affection and attention of everyone! Thank you! Padre Moto!
Are things messed up again for anyone else? Same problem as two weeks ago (that got fixed) - can't roll attacks and/or skill checks...
Things were unfixed with the latest FGU release perhaps?
EDIT: My problem was fixed. Not sure the culprit, but I unloaded a bunch of extensions and everything is working now.
Things seem to be working normally for me.
Language extension doesn't seem to be working with GURPS, although it works with Core and 5e without issues (it's just not showing the translation (whacky font), or 'seen by' or 'translated'.
Not a big issue, the language fonts I worked with before were fine, but not since I came back to try things out again. So it's a GURPS specific thing as far as I can tell.
Check if you're using an old one. I think they had to be adjusted at some point.
I'm not sure, but the way languages and fonts work has changed, but I didn't get to see it in depth.
It's the one on the forge at the moment (fonts - extended languages). I tried the old verstion of Gurps fantasy languages that I made and it's not functioning either. I haven't seen any recent ones just for GURPS if there are any out there?
There is now a #gurps discussion channel on our Discord server under the GAME SYSTEM CHANNELS header. :)
Link: https://discord.gg/mFDG285W
I just finished my first draft of a GCA5 export plugin
https://drive.google.com/file/d/1FSp...ew?usp=sharing
cool, how to install the plugin to export from the GCA5 to FG?
The files go in a folder in the GCA Plugin Folder, the default location is in your Documents folder as follows
Code:Documents
-GURPS Character Assistant 5
--plugins
---GCA5FantasyGroundsExporter
----GCA5FantasyGroundsExporter.dll
----GCA5FantasyGroundsExporter.pdb
Cool! I managed to get it to work, but from what I've seen the export happens from GCA5 to Foundry, but the biggest problem here is that we use Fantasy Grounds.
There is a Foundry Export distributed with GCA5, this one I made for Fantasy Grounds, should look like in this picture
https://i.imgur.com/atFGeTD.jpg
And I made a typo in Fantasy Grounds in the name and description, never noticed that until now
Crazy. I'm not seeing the GCA5 to FGU option. Not seeing the Foundry option for what it's worth either.
EDIT: Nevermind. You have to include the folder itself, not just the files.
Thanks for the PC export. Have you thought about an NPC export as well? Is that a lot of additional work?
I havent looked at the NPC export yet, but i suppose it is mostly a simplified version of PC export, so I started out with the PC export, but I will give it a look next week.
Did we lose the ability to control what sidebar elements the players have on their desktop?
Or even what sidebar elements the GM has, for that matter?
EDIT: Apparently, this is just how FGU is now.
I took a peek at the NPC format and it is a simplified version of the PC Format, it contains less info, and some info is combined, so it should not take toooo long to get it done from the work already done for PC export. But I'm on a business trip right now so it will be a couple of days until I can really give it a go.
Also Armin was nice enough to put the PC export in the package manager, so with the official release of GCA5 now available you can install it via the normal update mechanism under optional packages.
I had no problems getting this (not using it right now, but just thought I'd mention it) with the beta version, but it's not working currently with the full release (warehouse23 just informed me today that the new one is now available!)
Good stuff otherwise.
If I was younger and smarter I'd try to do stuff for all this but I'm still stuck in Basic... I have no idea how all these new fangled languages work :)
Attachment 51509
I'm probably going to mod NPC Traits text to be rich formatted.
So while I was doing that, I found a bug. The "TRAITS" label can be clicked and edited. It's not actually a label.