Originally Posted by
estrolof
Game System: 5e
Question: When an effect applies a second effect, is there a means to force the second effect to remove the first one? Or to disable it?
Use Case: The spell Lesser Retribution. The caster applies an effect, whereby the target suffers nothing...unless they deal damage. When/If they deal damage before the start of their next turn, they make a Wisdom saving throw taking damage on a failed save. The whole effect ends at the start of their next turn.
Note: in the FGU Options menu, I have Allow Duplicate Effects set to off.
What I've done so far...
1. Created two effects:
(effect 1) LesserRetributionHelm; SDMGADDS: LesserRetributionHelmAdd; TURNRS
(effect 2) LesserRetributionHelmAdd; SAVEA: 16 WIS (R); SAVEDMG: 2d8 psychic; DMGRT
The results:
1. As expected, effect 1 successfully removes itself at the start of the afflicted actor's turn.
2. As expected, effect 1 successfully applies effect 2 when the afflicted actor deals damage.
3. As expected, effect 2 successfully forces a saving throw when added to the actor, and the damage is successfully applied to the afflicted actor on a failed save.
4. As expected, effect 2 successfully removes itself if the actor saves successfully.
Where I'm confused:
1. Is DMGRT supposed to remove effect 2 when the actor suffers said damage? (It is not, during my test.) I don't want effect 1 removed when damage is applied, as other actors might cause damage before their turn.
2. As expected, when the actor fails the effect 2 saving throw, they deal damage to themselves. However, this triggers effect 1 to add a NEW, second effect 2 which then forces another saving throw...and so on it loops.
Hence my original core question: is there a prompt to remove effect 1 ON ADD of effect 2, so we could re-apply effect 1 post-damage? Thereby re-setting the spell for any opportunity attacks or second attacks during the round, but removing the loop of self-harm when effect 1 remains active during effect 2's dmg processing.
I assume I'm getting too ambitious, but...might as well ask!
My placeholder solution is to use the SKIP button on the effect 1 entry before rolling the saving throw (the Requested Roll extension saves me here, in that the save requires a confirmation).
Perhaps ONTURN?