laser weapons with heavy pulse don't appear to be set up as heavy weapons
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I may get around to doing this for everyone at some point but in the mean time.
Heavy Beam/Heavy Pulse weapons: if you Add [>Ignore #Recoil, >#3RB] and append +2 HW in the damage box, those shots will add +1 to shooting, +3 to damage, apply the Mega Damage and also use 3 ammo per shot as required.
Attachment 57487
Pushed an update which fixes some stuff in the Reference Manual and also fixes Combat Cyborg More Machine - it should have said [Ignore Wounds -1] but I had it as [Ignore Wound -1] - so any Combat Cyborgs out there wondering why you are hurting when you shouldn't - add the missing "s" on your Character Sheet.
Should go live on Tuesday.
Atlantis and the Demon Seas is close to release.... (QA finished, finalising Steam etc.)
I just realised the Game Master's Handbook PDF I have been using is out of date! Going to be doing an update after I figure out the differences (I notice first off that Magic vs. Tech is wrong).
While doing this GM Handbook update, I noticed the Tomorrow Legion Ranks are a lot more detailed.
How do you feel about me adding an extra box on the Character Sheets for Rank (or you can leave it in Notes or ignore altogether).
I vote for adding it to the character sheet.