Originally Posted by
SilentRuin
Generic Actions Layer - V1.17 - Bug - FGU does not consistently call ruleset code for hasEffect and hasCondition (hasEffectCondition in 5E). KLUDGED. Not saying fixed.
Basically, FGU codes processing of effects with some coreRPG calls (almost random on where) that do not handle conditions and this causes lots of problems when conditions are present. BCEG would not make this simple override to compensate for this, and until FGU calls ruleset specific code for these functions everywhere, I ended up having to do it myself here for my Monday game. I'll remove it if/when FGU or BCEG resolve it on their side.
Forge will be updated sometime next week.