What things other than &# symbols (German Umlaute öäü and various special chars) get changed in db.xml when a campaign is transferred from Classic to Unity? Can these be revoked by using find & replace logic in an editor?
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What things other than &# symbols (German Umlaute öäü and various special chars) get changed in db.xml when a campaign is transferred from Classic to Unity? Can these be revoked by using find & replace logic in an editor?
How do I increase token title size? (specifically, the name assigned to the token that appears when you select it or hover over it, as you've set via options) What determines its base size? (is this a map scale thing?) As is, at least for my group, it is laughably small and not useful, which is unfortunate.
It depends on a number of factors but it is more of an issue with maps with a lot of pixels on them I think. To make the names more readable put a token on your map and right click on it and then select unlock token scale. Then right click again and select lock token scale and then delete it and then put it back on the map. After unlocking the scale in the first step you can resize the token if you want before locking the scale but I usually find that just unlocking and then locking again does the trick.
Hello!
Is there a way for me as GM to limit what icons the players can see and click in the sidebar? I'm using the CoreRPG ruleset and want to keep them from accessing the NPC, Vehicles, and Story buttons by not showing them at all. The problem is, I've logged in as a player on my second computer, and I can click "library" and make every single button accessible for me, so I'm guessing my real players will also be able to do that.
Thanks in advance!
Hi Kataraktoi, welcome to FG.
No, you can't hide buttons. But unless you have shared them with your players they won't see NPC's, stories or Vehicles. Just because they have a button doesn't mean that there will be anything there when they click on it.
No. But there really isn't any need for you to control what lists/button they can see, because unless you share with them an NPC, or allow them to load an NPC source module, the NPC list will be empty. Same will all the other lists/buttons. You can prevent a source from being loaded by dragging the red x into the icon for the module in the library.
A thousand pardons if this has been answered somewhere before, but I was looking at the Unity Wiki for 5E Campaign Options and saw that there should be an option for Chat: Show Portraits. However when I looked for it in my game the option isn't there at all. Is this as intended or a bug? Thanks!
It looks like it has been removed and I can't find anything in the patch notes that says it was removed or why (it must have been a good while ago since it's not an option in Classic either). I'll see about getting the wiki entry removed.
It defaults to showing the portrait - so probably the reason it was removed is that everyone used that option and didn't use the one where it was turned off.
I removed from the wiki. It was an old option that almost no one used; so it was deprecated.
Regards,
JPG