It’s something I’ve been toying with a number of ideas about changing MAP (Multi Attack Penalty). Haven’t made a firm decision yet.
I have noticed that in the "Party Sheet XP tab", XP-points are not awarded if you create a new entry both for Encounters and Quests, only if you drag and drop a pregenerated one. I don't know whether this has been reported before. See the animated-gif
https://www.fantasygrounds.com/forum...1&d=1573304845
Attachment 30021
I think for consistency, it would be nice if the condition CONC also worked as Concealed. It just seems a little odd that while all other conditions (e.g. Confused, Fascinated, Hidden, Stupefied, Undetected) are all labeled in obvious forms, full words, that concealed is given an abbreviated version that's not automatically obvious as to its use.
For Armor with the Flexible Trait, characters who are getting the skill check penalty for not hitting the Strength threshold are getting the Skill Check Penalty to Acrobatics and Athletics checks like other non-flexible armor. Those two skills should get no check penalty due to armor if it's traited Flexible.
CRB, pg 279
Flexible: The armor is flexible enough that it doesn’t hinder most actions. You don’t apply its check penalty to Acrobatics or Athletics checks.
Not sure if it's an Age of Ashes thing or a base ruleset, but we were having the undead trait give immunity to crits in our game tonight.
Actually it's not the traits. Removed the Undead and Skeleton traits and it's still happening, so not the traits. After some more testing, I believe the resistance is being doubled on crits. Changed the monster to have RESIST: 1 piercing, and a damage roll of 2d6+2 that rolled a 4 and 2 did 6 damage instead of 7 expected. And this was a custom monster for testing. Also tried a striking weapon crit, and the resistance is twice what was expected, but not 4x (i.e. does not match the number of die rolled as I had thought before my edit)