Hi Dman101 how does this look?
https://www.fantasygrounds.com/forum...chmentid=18635
Attachment 18635
Printable View
Hi Dman101 how does this look?
https://www.fantasygrounds.com/forum...chmentid=18635
Attachment 18635
Very cool! That was just what I was looking for. I take it that isn't implemented yet? You said something about 1.39. I tried it when I saw your post and it didn't work.
I'm trying to put together an older 2nd/3rd Shadowrun game and was expecting to use a work around for that, so having that will simplify some of the dice heavy mechanics.
Thanks for the help!!!
1.39 is v.close
Im trying to punch out some rolls for Champions...
Can I request a /harp for d100 that explode at 96+ and mention the explosion when returning the number?
Hey mate - I just spent the whole day doing the champions ones and I really need to get MoreCore 1.39 pushed because there are a bunch of other rolls (Legends of the 5 Rings, Coriolis, Shadow of the Demon Lord, Pendragon etc) that people are waiting on 1.39 for so it wont be in this next build...
Can you spell out - in far more detail - what the actual roll is and a good clear example and I will do it for 1.40...
Harp is a Rolemaster lite that still d100 with upwards explosions for most rolls, but unlike most of the explosion mods its 96 and higher.
I was actually poking at the code when I saw your warning to hold off until the patch. I might do the work to make a small mod after 1.39 and toss it back to you afterwards to integrate if you like.
Here's the basic flow for high-open HARP rolls:
Code:total = 0;
do {
last_roll = roll d100;
total += last_roll;
} while (last_roll >= 96);
return total;
Hi xazil community members building their own rolls and pushing them back into MoreCore is definitely the preferred way for this to happen!
There are two different roll types - those in /scripts are better integrated with MoreCore than those in /desktop/scripts
They both work but there are more options available using the former and they work with things like the cool new /followon [rollname] rollon [tablename] feature whereas the others dont.
Thanks Andraax. is the target number variable or fixed? Does it accept modifiers?
No problems, as I said I had one in progress when I saw your message.
Modifier would be added after the While in Andraax's pseudocode, its the natural 96+ that triggers explosion(s).
Also, that's a general dice mechanic. It can have a target or not, depending on what you're rolling it for.