I am not sure thats the case. My CoreRPG.pak was updated today. The last date of update though says 2025-03-12.
In Unity is there another way to get Core Ruleset other than using the update button when you start Fantasy Grounds?
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I am not sure thats the case. My CoreRPG.pak was updated today. The last date of update though says 2025-03-12.
In Unity is there another way to get Core Ruleset other than using the update button when you start Fantasy Grounds?
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I would first check to see if you have any unpacked (folder) of the CoreRPG ruleset. Then if that doesn't do it you can delete that .pak file and rerun the update. I can verify the date is not correct.
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I also see genesys folder and that will supercede the forge ruleset when you update, you might want to move that folder out of there and check as well or remove it.
Sweet, it must of been those folders. I did not realize it read the folders also. Skills are working again and core ruleset is showing the date you posted now. So it wasnt reading the pack. I was looking over the raw XML to understand what to fix. I am at a loss though when it comes to coding LUA.
@Johnibar
everything allright. waiting for some messages from u
It is strange that the code for that has not changed.
I am dead certain I was able to delete ANY skill from at least NPC skill tabs. This was very useful. It allowed me to delete unnecessary skills from animal NPCs. (A dog won't need Medicine or Operating.)
Information like what? This is a screenshot from one of my players. That is what they see. The amount of fields is fine. The problem is that the labels are not above them. The leftmost one is Init, then WT, Then WC, then ST and SC. Frankly, WT and WC should be as close together as ST and SC. Not sure why that isn't the case.
I am not sure if they used to be better aligned beforehand. For the GM they are aligned well btw (so from my perspective).
Just a thought of something to add to the rulesets: Fists as a weapon that can be equipped (or Unarmed)
I had to add this in as a weapon manually (and dangnabit it took me a long time to track down the specific rule regarding unarmed fist combat).
Oh, also: Please make the Species/Archetype field editable again. As it is right now, we have to set up a species and drag-and-drop it in there. I'd rather just type it in manually.
Every time I hover the mouse over the dice, I get error messages. I know it's probably something on my end. I'm starting a search through this thread to see what I did wrong. Any direction would be appreciated.
Dom tried out Genesys locally and not seeing that when hovering over desktop dice. Perhaps you’re talking about different dice? Can you post a screen clip of the area of sheet/screen where you get error?
Thanks,
JPG