Yep
That is it, the latest one. The download link will always be the same (or ate least until we move to something better)
Let us know if you have any trouble setting up, we can help
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Not sure if you knew this but when you type (A) then lock the record it shows the advantage as it should but when I unlock it again the (A) changes to (A+) when I lock it again it stays (A+) instead of showing the symbol.
ahhh yes i fixed that in the current build i am working on, but thanks a lot for this report
it will be fixed when i upload it soon
Sorry it is taking so long, i am almost with more free time, and i will provide an update next week for sure.
After that, i will probably pause for the end of the year, but january i will be on vacation and will work more on the updates too!
bug report: Script Error: [string "scripts/manager_action_dice.lua"]:1257: bad argument #1 to 'pairs' (table expected, got nil)
got this from trying to add a critical injury token to a pc. It rolled dice but no result was shown. Is there a way to connect a table that I've already made to that token or no?
Hey firstly tks for making and still working so hard on perfecting this awesome extension.
Quick question; how would I go about editing the description of the critical hits. I can't seem to find their location.
Just wanted to wish everyone here a Merry Christmas and/or Happy Holidays! I can't believe how much this has grown since way back when I first attempted to get Star Wars ported over to UNITY. I was struggling just to get the dice and fonts working, and then I found out johniba was working on a Genesys CoreRPG ruleset! Realizing this would kill two birds with one stone, I stepped back and watched the excitement as this thing grew daily. Sevrick jumped in almost immediately and started the settings for Genesys. srbongo refined the Star Wars desktop and now we have a working ruleset for both systems that gets better every day! Thanks to all those involved. Also a shout out to Trenloe and the creators of the original Star Wars EotE ruleset for Fantasy Grounds!
scripts/data_common_sw.lua
Since the ruleset is allways changing not sure if it would worth it to change the descriptions right now. Still if you wanted to you could make an extension for or extract the ruleset into a folder and make a copy of data_common_sw.lua edit it where it says "See page etc..." inside the <P></P>, then replace and package it up. Make sure to change the ziped file to a .pak file. If you did it this way you could keep a copy of the edited data_common_sw.lua somewhere on your computer and just replace it after an update each time. Keep in mind that if Johniba makes changes to that script in an update it may not work until the changes are copied as well.
any advice on the easiest way to make Improved library mods? should i make a new campaign and copy all the talents etc to make a new mod that i can now move to other campaigns. i tried just making the changes to the original which worked but when i created a new game it reverted back to the original. basically trying to create a mod with the descriptions.
or a way to parce books we've purchased from drivethrurpg?
Sevrick has put together all the basic libraries (without descriptions due to copyright) and they should be available on the same drive as the Genesys framework. He also posted a video on the best way to fill in those libraries with the info in the book for personal use using a program found on other forums called author.
is there a link to the video. i tried youtubing sevrick and i didn't see it. i have the no des mods and while they are awesome. i like to see info in game and want to make mods from other books as well.
Sevrick's video:
https://www.youtube.com/watch?v=A-zg6cjlfMw
Author forum:
https://www.fantasygrounds.com/forum...Project-Author
awesome, yeah so he is suggesting what i originally said by making a fresh campaign and literally coping everything over. then adding the changes to the copy. thank you for finding those links.
Guys sorry i didnt have time to reply to some questions here.
After xmas I will have more free time, and i will release some updates then, and on january i will be on vacation and will work full steam on adding features!
If I dont talk to you guys before xmas... I wish you all merry xmas and a fantastic new year
Enjoy the holidays Johniba!
No problem at all Johniba have a good vaction.
I have decided to go ahead and work on supplements. So look for Dangerous Covenants supplement added in the next few days.
Merry Christmas to you as well!!
Anyone else feeling like this?
https://imgflip.com/i/4s2edy
Merry Christmas and Happy New Year!
just fyi if you go through the trouble of changing the criticals in the ruleset it only works with the base ruleset. when you add the RoT, SotB, ect extensions the extension will overwrite the critical table of the core; so you have to change the criticals in those as well. Which is nice i guess if you wanted different crits specifically for a setting. And now that i know this, the extention is easier to work with if you are trying to find the script to change the crits as opposed to the ruleset. and smaller to share.
A thought that occurred to me for a feature (here or other rulesets). What if you could easily change the background wallpaper for setting images? Like access your images folder to choose something that will be take up the whole background, but not be a window that gets in the way? I could see using cityscapes or forests or deserts to help set a mood that way.
That is what decals are for.
Sorry, I wasn't aware of this. Can you point me in the right direction of how to do this? A walkthrough somewhere?
Edge of The Empire Libraries
- Add Dangerous Covenants Source Book.
- Added Force Powers to Emperors Hand
- Added Juvenile version of Captive Rancor
- Changed Heavy Ion Cannon damage from 6 to 7 and Crit from 3 to 4.
Force and Destiny Libraries
- Add Juvenile Version of Creatures
For right now the source book entries are in the groups section. When Johniba adds support for Source as a filter feature they will update them so they no longer appear in the groups section but can be filtered instead. This will avoid a lot of clutter. You can imagine what it would look like if you had every single source book appear as a group on top of your groups for your campaign.
- No way to remove the Species link on NPC sheets.
- Move Hard Point box in items to right after encumbrance and before price.
- Move Price box before Encumbrance.
- Need Encumbrance Box for Attachments as well as rearranged placement of boxes as such:
Price, Encumbrance, HP Required, Rarity. This will make it easier to enter information straight from the books as that is the order they in the books.- The ability to add NPCs to PC sheets, so a player would have access to a droid or pet. It's true a GM can share a statblock of an NPC but in no way can he make any edits to it.
See the Decal Tutorial on this page; https://www.fg-con.com/free-downloads/
Thanks! Should be very helpful!
Hi Guys!
Sorry for disapearing, just wanted to add a quick message here.
I am alive and well haha, and i am working on the rulesets... i promise i will release an update soon!
Ah yes sorry about that!
So one thing i am making is, for the next update i will be adding basic descriptions (still making a bit generic, so to avoid any copyright issues), but i will also make it easier to update those, without having to resort to editing the ruleset files or extensions.
YES
That will be available really soon in the next days, when i upload a new version!
So here is how it will work:
I am adding a Source field, where you can input the source book/page
I will remove the Setting field from Star Wars ruleset, but will keep it in genesys... so genesys will have both setting and source...
That way in genesys we can still input setting (like we have in the books) and also a source, in case the record came from an official book (or even from a community generated contend pdf)
I will also be adding filters in the database pages, so it can hopefully be used to search for info
A couple of things we noticed playing today. Suggestions or requests. Maybe instructions if we're missing things.
1) On the combat tracker: How can players marked themselves as "done". The "next turn" button doesn't do anything. The question mark icon shows, but only the GM can mark a player done.
2) How do you do effects on powers? Or just effects period. From a player standpoint, can we put an effect on our character that adds a boost dice to all rolls, etc?
Added the Trouble Brewing adventure from the Edge of the Empire Core Rulebook. Obviously I couldn't add any detailed information. Instead I added all the formatting for it and indicated where all the information can be entered. It is also in a format that is Author friendly. Note that the same formatting scheme won't necessarily be the same across all adventures. I added a folder in the star wars modules, so you can download them there.
Edge of The Empire Libraries
- Added Hired Gun Obligations Table
Age of Rebellion Libraries
- Add Forged in Battle sourcebook
I had a cool idea. What if you added filter call it Starting Character Allotment. It would filter out items that are Restricted and Items that are no more that 500 credits. You could a modifier to filter items of 1,500 or less if they started with a +5 Obligation. Also 3,000 if they started with +10 Obligation.
Edit:
Thinking about this more and you could just add 2 filters; 1 that checks weither an item is restricted or not and 1 that let's you filter by cost. For example you would be able add you own cost into the filter and show all items 1000 or less. This would be more functional for more than just character creation.