Damage calculation automation is in development along with some other features. I won't commit to a date, as real life is playing havoc with my time, but it should be out before the end of the year.
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This issue only exists when importing with FGU as it requires properly formatted xml files to read, FGC is more forgiving. If you want the special characters included, then you will have to use the xhtml escapes code for them. Eg. & = &
Ideally, the GCS export script should convert all special characters to the xhtml code as part of the export. I'm not familiar with the GCS export script, so I'm not sure how easy that is to implement.
Hi everyone - i've run into an issue with the ruleset, and i'm not quite sure when it started up...
All of the skills for my players generate an "[ERROR] Handler error: [string "scripts/manager_actor_ability.lua"]:209: attempt to call field 'getStat' (a nil value)"
It appears to be triggered specifically when the Type or Pts fields are adjusted in any way, or when skills are dropped in from the abilities list.
It's not specific to Abilities dropped from the list - even when creating a new skill on my existing characters, the problem persists.
It appears to trigger on a new character with a new skill specifically when the Type field is entered or modified.
Would anyone know how to deal with this?
Ronnke,
I am not sure if this is related to the previous reported error, but I am having problems importing a PC. Can you please give it a try? Somethign about parsing entity name.
I just had a look at your file, and I found the issue
You can easly edit and fix this file, and it will allow you to import this character.
I believe this character was exported using FGClassic, right?
As people have pointed out, FGClassic is very forgiving with some special characters in xml files, and FGUnity is more strict (which is not a bad idea, but is causing issues here)
Here is what you need to do to fix this issue:
Open your .xml file with an editor. You can use any editor: just locate the file with windows explorer, right click it and choose "edit"
I believe by default it will open the file in wordpad.
Now, follow these steps:
- press "CTRL+H". This will open the Replace window.
- in the "Find what", type <space>&<space> (actually press "space" instead of typing <space>... so it will be " & "... without quotation marks... hope it makes sense)
- in "Replace with", type: &
(So, look in the screenshot I have attached, it will make sense)
Attachment 49802
- Click the "replace all" button...
- Save the file
- open your gurps campaign in FGU and try to import
I hope it helps, It worked here, so if you have trouble to repeat this, let me know
Explanation:
the "&" character is a special character used in xml files. When you export something to xml, the program should see when the & is being used in the context of a string of text instead of an xml command, and replace the "&" with "&" but the exporter in FGC is not doing that.
Other people may have similar issues but instead of the & character, if they use some "international" characters, those will also cause issues.
If that is the case, I would try first editing the character and removing any international characters before exporting.
In FGU, export/import should produce the correct files though...
I am trying to test the GCA4 export.
I have just downloaded the latest version for GCA4, but when I create a character and export -> and select: "export xml for Fantasy Grounds II", it doesnt seem to save the export file.
Am I missing something?
John, if I remember you need 2 files created by Ronnke to Export
Yako is correct. The two exporter files (one for NPC and the other for PC) are found on the first post of this thread. You place them in the appropriate GCA folder, and then choose them when you export.
I have updated the export PC for Fantasy Grounds.gce PC Exporter
EDIT: I have also updated the NPC exporter, they are both in the attached file.
The code will now properly escape HTML/XML characters, so it should work with importing either in FGClassic or FGUnity
This may need more people testing, please let me know if there is anything wrong.
To use this, please unzip first.
Usage is the same as in the original post video tutorial
Explanation on the fix:
I have updated the code, wherever it was outputting a string, I added a code that escaped xml coding, meaning it made the xml export file compatible with proper xml formatting.
Hey Guys, so I was having a conversation with Yako2020, and he pointed out about the current beta version of GCA5
As it is, the exporter does not work with that version.
Upon looking quickly at some example plugin code, I believe I can develop an export plugin for GCA5.
I will look into this, and work closely with you guys, to get feedback and test it.
I am only checking with the SJG Admin, to see if it is fine to create it using as a basis, the provided export to simple text plugin they include with GCA5
Thank you sir!
Not to miss the craze to ask: When will we have new improvements to the listing. And I am also here to wish you all a good Christmas and of course wish for a prosperous new year!
I hope all is well with our developers.
It's been some time since hearing from a few of you. I read earlier that real life has been creating havoc for one of you.
So here is a genuine expression of care and some concern for you all. I do hope everything is okay. After seeing the news of the untimely passing of FGU's Dave Middleton from Covid-19, I don't discount how life can change for any of us in the blink of an eye.
I will also share warmest holiday greetings/Merry Christmas to all in our FGU GURPS community.
hello everyone, please tell me where I can get databases or something similar to start the game via FG?
I downloaded a basic set of GURPS rules. installed. but there is nothing there, no basic skills, no basic things, such as a tent, etc.
if I understood correctly, then GCA Exporter Files is only for creating new characters. Of course, I will create them for my campaigns.
tell me where to look for these additions or what are they called correctly ? maybe search keywords ?
thanks.
Kenet Unfortunately the content of the books must be populated, as so far what has been authorized by SJGames was the creation of the Rule Set with a good deal of automation, I hope that one day we will have the GURPS books here on FGU or maybe one way of having a "PARSER" with PDF inside the FGU.
The character sheets are buggy after the latest update. One cannot roll attacks or make skill checks from the character sheet.
Same problem here.
Great News!! Great, great, great news!
Ruleset updated.
GURPS 4E Core Ruleset
Download latest release from here: https://bit.ly/GURPS4ECore
(Updated: 10th Jan 2022)
Thanks man! However, combat and skill rolls are still disabled I am afraid. I do not know if this is WAD on your side.
Also, I can't seem to input any modifier values in the modifier box. Good to see you back ronnke!
I also can't get my PCs to roll skills, however the NPC rolls appear to work just fine, including drop and drag onto tokens.
I know, but apart from the mandatory corrections due to smite's changes, I have the feeling that some changes will arise in the near future, very good changes to the rule set! Oh and before I forget and good to have you back!
Fixed the issue.
GURPS 4E Core Ruleset
Download latest release from here: https://bit.ly/GURPS4ECore
(Updated: 10th Jan 2022)
Along with the ruleset update there is a new GURPS Assets.mod file which is used with FGU. This is optional, but contains the default decals for the ruleset.
GURPS Assets (For FGU)
Download the latest release of the GURPS Assets from here: https://bit.ly/GURPSFGUAssets
(Updated: 10th Jan 2022)
Awesome work ronnke! Thank you so much!!
Wow! It was amazing! Thank you Ronnke!
Now tell me something, even if it's a spoiler, did we already have a Presets field in Modifiers and I've never seen it, or will we soon have Preset Modifiers?
I think it indeed it does record a modifier, but the colour of the modifier itself is black against the black modifier box on my VTT. So I can't see the modifier itself.
FYI. The ruleset is now available in the FG Forge. It should make it easier to maintain and update.
https://forge.fantasygrounds.com/shop/items/454/view
It's been a while since I puttered around with FGU (my campaign never took off... lousy ingrate grand nieces and nephews :) ).
I can't seem to get the asset mod to show up in my list of mods; everthing else gurps related that I have is showing up in the list but the Gurps Assets is not. I'm up to date with everything so I'm not sure why it isn't showing up.