New update seems to have broken something in the extension when rolling saving throws. Other rolls appear to be fine.
The issue seems to be that it calls the ActionCheckA5E version of the named function instead of the ActionSaveA5e version. Correcting this locally fixed it for me.
Attachment 65168
Edit: Correction, it was a conflict. I'd changed the name of the file in my extension to avoid conflict, but apparently it didn't work until I completely reloaded fantasy grounds (not just /reload). False alarm! Even so, the ActionSaveA5E DOES still use the Check version of the named function instead of its own, which likely needs correcting.

